Home › Forums › Blue Note Social Club › Project Simerge. Dead or in cold storage?
- This topic has 16 replies, 6 voices, and was last updated 8 years, 11 months ago by Chessking.
-
AuthorPosts
-
9. November 2015 at 5:28 #17462ThovianParticipant
A few years back when I was playing IW2 nonstop for hours at a time, I wasn’t too keen on modifying the game. Frankly, I didn’t know I could to the extent I can now. If i had known custom Jafs was there I certainly would have gotten that. I dislike Jafs. But in my search for mods and games like IW2, I stumbled across something interesting.
It’s a cross between IW2 and X3. It incorporates seamless transition between space and planetary surfaces, walking in, around, and flying outside of moving ships as they fly or are parked, and allow boarding of other ships. I’ve been keeping an eye on it since I saw it but there seems to be no more updates coming from it since 2013. Sometimes these things just die, sometimes they just are forgotten and placed in cold storage until someone else shows interest.
Has anyone else got any information on this?
10. November 2015 at 12:45 #174647upManParticipantHow about you send the programmer (Alesto) an email? From his SourceForget site, it should be this: http://sourceforge.net/u/alesto/profile/
If anyone, he should be able to give you some insight. His project certainly looks interesting: https://www.youtube.com/watch?v=ymsAbe0S1aQ
Who knows, maybe he ran into limitations of the IWar2 scripting engine or whatever… Anyway, I’d be happy if you’d keep us posted.
18. November 2015 at 6:06 #17466IronDukeParticipantWhoa, that’s awesome! I was unsure as to whether terrain could actually be implemented in I-war2 when I was working on my mod; seems like it can.
That’s something too good to let lie and die. I was actually planning on resurrecting a very stripped down version of my mod to have a hobby to work on when I’m burned out from Unity work at the end of each day. Plus, working with more than one programming language is a good idea. If we can get the code from this guy, I’ll see how much can be done with it. B)
Someone else has now shown interest… π
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π18. November 2015 at 14:27 #17469adminKeymaster[quote=”IronDuke” post=20010]If we can get the code from this guy, I’ll see how much can be done with it. B)[/quote]
I think the code is available here:
http://sourceforge.net/p/simerge/code/HEAD/tree/trunk/src/
Space. The final frontier.
19. November 2015 at 21:07 #17471IronDukeParticipantYep, much code. Hopefully that’s the right stuff. I’ll give it a look next week. π
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π21. November 2015 at 2:12 #17472AdmiralZeratulParticipantVery exciting indeed! It reminds me a bit of Rodina, a more recent title. Hopefully, IronDuke will be able to salvage the Simerge project. It’s always a shame when promising projects die.
Although, it’s worth noting that most ships in-universe aren’t equipped for atmospheric reentry.
Overthinking is kind of a habit of mine.
21. November 2015 at 2:16 #17475ThovianParticipantYes! Thank you IronDuke. If you need any help with anything PM me and I’ll hand over my skype. I’d love to assist with anything regarding Simerge.
21. November 2015 at 2:32 #17479IronDukeParticipant[quote=”AdmiralZeratul” post=20014]Very exciting indeed! It reminds me a bit of Rodina, a more recent title. Hopefully, IronDuke will be able to salvage the Simerge project. It’s always a shame when promising projects die.
Although, it’s worth noting that most ships in-universe aren’t equipped for atmospheric reentry.[/quote]
It will definitely take quite a while, since I would have to figure out his style of coding to best understand the way he was doing things – he may not have even used a programming language I know, so that hurdle might be there as well.
But I have a habit of swinging punches at whatever seems too big for me, so I’ll probably work on it until either it’s finished or Christ comes again. (Funny, I said that about my space game too…) :silly:
By the way, there’s more than one way to enter an atmosphere. You don’t always have to smack it at 15,000 mph or anything. The EoC ships can accelerate at two dozen Gs, so you could bring yourself to a halt above the atmosphere, then slowly drop in like an elevator with thrusters. I think SpaceX is working ondoing something like that with their “Grasshopper” rocket.
Also, if anything can be learned from E: D Horizons, there’s a lot of planets without atmospheres, moons in particular.
@Thovian
You’re welcome! Although I’m still unsure of what you mean by “hand over your skype.”–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π30. November 2015 at 22:12 #17481ChesskingParticipantI am interested in this project as well. However, I already have a lot of projects stacked up. If I can make some good progress on several of them, I may take a look at the code.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
14. December 2015 at 19:14 #17492IronDukeParticipantSo apparently it’s all in C++. :pinch: I only know C# and pog, so figuring out simerge could take years.
CHALLENGE ACCEPTED!! πΏ
Although someone who actually knows C++ could probably do it in much less time.There’s also a whole lot of dll files – I don’t know yet whether there’s any way to get the source for those. I haven’t had much opportunity to dig the files yet. (I did get a 100% on my math test, so maybe it’s not a terrible thing that studying keeps me from working on spacey awesomeness. π )
That and I’ve been very busy fixing the stuff that broke when I updated Unity from 5.2 to 5.3. Took me DAYS to sort it all out, and there’s still one thing twitching its eye at me.
–IronDuke
P.S. I know, I said “next week” I’d take a look at Simerge. I guess I have worse scheduling/ability-to-predict-timing than Josh Parnell. :blush:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π14. December 2015 at 19:17 #174947upManParticipantAs long as you won’t get crazy over this… π
14. December 2015 at 19:46 #17496IronDukeParticipantNot likely… Good sleeping hours, my mom’s mouthwatering foods – not the nasty canned carbs you get at the store – as well as only two days a week actually on the computer. Parental control… π
But the real clincher is that I am already COMPLETELY CRAZY! :S πΏ Only someone who is completely NUTS can possibly be such a good pilot. :whistle:
[spoiler]Unfortunately, I’m kidding. π [/spoiler]–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π14. December 2015 at 21:10 #174977upManParticipantKidding about being crazy or about being a good pilot? π
14. December 2015 at 22:37 #17500ChesskingParticipantSo apparently it’s all in C++. :pinch: I only know C# and pog, so figuring out simerge could take years.
I don’t know C++ either, but I already plan on learning someday.
http://www.learncpp.com/
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
14. December 2015 at 23:45 #17502IronDukeParticipant[quote=”7upMan” post=20029]Kidding about being crazy or about being a good pilot? ;-)[/quote]
Being crazy, you silly person you! πBTW thanks for the link Chessking; that should be helpful, if I don’t go into information overload… π
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π -
AuthorPosts
- You must be logged in to reply to this topic.