Home › Forums › Torn Stars › Player Owned Stations
- This topic has 0 replies, 1 voice, and was last updated 18 years, 4 months ago by VirtualCLD.
-
AuthorPosts
-
3. August 2006 at 7:53 #16102VirtualCLDParticipant
I never know where to put these posts, or if someone is even going to respond to them, but I guess here is as good a place as any. I was browsing through the source code and I noticed the tStation.pog file has comments to the affect that POG generated stations cause the game to crash. Is this true all of the time, or only when using the Epic Station GUI with POG generated stations? After playing Torn Stars for a bit, I started missing the fact that I have no place to call home. While I know this is a space sim first, not and RPG, I’ve always like being able to have a place of my own in a game. I also really liked Lucrecia’s Base from vanilla EoC, though there were some things I would have done differently. In any case, I wanted to see if it’s at all possible to create a mod that allows the purchase of Player-owned stations, similar to Lucretia’s Base. I want a place to dry-dock ships so I could keep them around and be able to read e-mail for any side-quests that may or may not be added to the game. You could even limit the number of ships you could dry dock based on the size and type of station (I always liked those half-asteroid stations with the landing pads). Of course, using the built-in base screen may not work since it probably only allows five kinds of ships to select, the command module, the tug, patcom, heavy corvette, and Storm Petrol. That’s why I would use the same system of interaction as with the other stations in Torn Stars. You could dock to the station just like any other, and even enter it to change the load out. But if you want to change ships, that could be done from outside the station, similar to the way of buying ships, only you’re not paying money (then again, there could be a storage fee).
Of course, this could all be for naught if you can’t use POG generated stations as the code suggests. I guess one way around this is to add the stations in the very beginning but have them be purchasable as is, rather than being “built” and then placed by POG. I guess I’ll have to think about this and dig through the code to see how the systems and stations are setup in the first place.
-
AuthorPosts
- You must be logged in to reply to this topic.