Home › Forums › Mods and POG Scripting › New Mod Coming Soon!!
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IronDuke.
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15. April 2015 at 4:56 #17329
IronDuke
ParticipantNew thread for stuff concerning my space game here: http://www.i-war2.com/forum/off-topic-discussions/3178-ironduke-s-space-game#19451
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. ๐10. April 2016 at 9:35 #18802IronDuke
ParticipantARISE ANCIENT THREAD! *blows off mountains of dust and swipes away cobwebs*
I found that only programming in Unity has had a nasty side effect of burning me out. Plus, no matter how much I play other space games, I always get the itch to play more I-War2. But the vanilla is just too… vanilla.
So. What I’m doing is resuming this mod in my spare time (as if I didn’t have enough to do already! :silly: ) in order to keep my brain fresh. However, instead of making a megawhopperomigoshthatshuge mod, I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.Here’s a list of modules off the top of my head:
-Custom camera scripts enabling headlook with controllers, mouse/keyboard, or even headtracking. Also will have custom camera shake.
-Skirmish/instant action. Basically a custom instant action mode, since Chessking said something just now about a lot of ship types not being in the vanilla instant action. Also will have a skirmish mode, meaning you pick a list of ships for either side, click battle, and blow stuff up till the enemy fleet is dead, then return to menu.
-Redone system for weapon systems; will be quite similar to that of Unstable Space, if not a downright copy-paste.
-New models and textures of quality between that of ED and normal I-War2.
-Dynamic economic system.
-Completely redone traffic system. Will rely on economic module.
-Planetary landings as per that mod, I forgot the name, that someone found a while ago. I’ll see if there’s any way I can get that working.
-Detachable comsec. There’s already a mod for this, but it’s clunky and can cause issues with missions. I’ll take that mod and make it great.
-Player fleet control, as well as AI fleet control so the player can join NPC fleets. By extension, player ownable and manufacturable ships and stations
-Ship-launched fighters. The current system used by carriers is a silly one. They just have missile launchers, with the projectile sim set to fighter. :dry:
-Completely rebalanced combat. This is actually mostly done, but I got a little carried away in parts. Also rather dependent on the redone weapons system.
-Possibly redone system for shot impacts and damage. This depends on how much of an object’s properties is exposed to Pog modders. It’s entirely possible that I may not be able to do it at all.
-Completely recoded story line, with new characters, more acts, bugfixes, new voices, and complete usage of the other modules. Because of that last bit, will be the last module produced in all probability.
Many more to come as I think of them. Feel free to suggest stuff.These modules will be released as they are completed, so that way the wait is shorter. Because I’m doing this in my spare time, it could take quite a while for even one module.
–IronDuke
P.S. Good grief, this thread was created 3.3 years ago??? It feels like ten months! :ohmy:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. ๐10. April 2016 at 10:57 #18806Chessking
ParticipantI think that is a good plan. I have never even touched POG, but you know it already. Yet you just now released your first mod! I look forward to your next update. :cheer:
This is one tough navy, boy. They donโt give you time off, even for being dead. -Clay
Storm Petrel
11. April 2016 at 12:49 #188107upMan
ParticipantWell, looks like this mod will turn I-War 2 into a whole new game. If anything I’d advise to work on the “simple” components first and leave the more complex stuff for later. I wish you the best of luck!!!
30. April 2016 at 5:25 #18894AdmiralZeratul
Participant[quote=”IronDuke” post=20128]I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.[/quote]
Will the second one be called ZWEI, by any chance? ๐
I must say, this is the most exciting I-War news I’ve seen in a very long time. Our little community is still going strong!
Overthinking is kind of a habit of mine.
30. April 2016 at 10:22 #18896Chessking
ParticipantAnd the third one will be DREI, yes?
This is one tough navy, boy. They donโt give you time off, even for being dead. -Clay
Storm Petrel
1. May 2016 at 3:23 #18897AdmiralZeratul
Participant[quote=”Chessking” post=20177]And the third one will be DREI, yes?[/quote]
Makes sense to me!
Overthinking is kind of a habit of mine.
3. May 2016 at 20:29 #189047upMan
ParticipantAre any of you German speaking?
3. May 2016 at 21:11 #18906admin
Keymaster[quote=”7upMan” post=20181]Are any of you German speaking?[/quote]
Jawohl!
Space. The final frontier.
3. May 2016 at 21:20 #18907Chessking
ParticipantIch bin lernen Deutsche. It is really easy for me, much easier than Italian. IronDuke has posted previously that he is learning German as well. A better question is does anyone here not speak German? ๐
Jawohl!
Thanks! Now I know a new way to say yes in German. I have only been taught “Ja”.
This is one tough navy, boy. They donโt give you time off, even for being dead. -Clay
Storm Petrel
4. May 2016 at 5:28 #18914IronDuke
ParticipantJa, ich lerne Deutsch auch. ๐ Might I say, Chessking, that verbs do not use “bin” beforehand? Also the word endings were a little messy; your sentence should have been “ich lerne Deutsch.” ๐
Also, I’m pretty sure “ja” and “jawohl” aren’t completely interchangeable, although it’s close. Jawohl would essentially translate to “yes indeed,” basically being more affirmative than simple “ja.”As regards the next mod name, I was just goofing off with this one. I highly doubt I’ll be able to make the next mod start with “z.” ๐
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. ๐4. May 2016 at 6:14 #18918Chessking
ParticipantYes, I have a lot more to learn. I couldn’t remember how to properly spell those words, so I used Google translate. I don’t think I will do that again. ๐
This is one tough navy, boy. They donโt give you time off, even for being dead. -Clay
Storm Petrel
4. May 2016 at 6:51 #18921IronDuke
ParticipantHaha, Google Translate has betrayed me many times before. One time I showed a German sentence I wrote to my mom. She doesn’t know German at all, and put it into Google Translate. I then had to pull out my German-English dictionary, my German workbook, and the grammar book as well and work for the next two hours proving why I’m right and Google is wrong. :sick:
Fun laughing about it afterwards, but I would NOT want to go through that again.
@7upMan: Sprechen Sie Deutsch?–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. ๐4. May 2016 at 7:07 #18923Chessking
ParticipantI am pretty sure 7upMan speaks German, he has referenced German sources before.
This is one tough navy, boy. They donโt give you time off, even for being dead. -Clay
Storm Petrel
4. May 2016 at 12:30 #189267upMan
Participant[quote=”IronDuke” post=20189]
@7upMan: Sprechen Sie Deutsch?–IronDuke[/quote]
IronDuke, Du kannst mich gern Duzen (also Du zu mir sagen). Sie ist doch sehr fรถrmlich. ๐
Yes, I am a German, just like Schmatzler. I think back in the day, the German I-War community was quite big, because when I talk to my peers (like the folks in my MWO clan) about games of the past, I-War is quite fondly remembered.
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