Need opinions from anyone who’s modeled for EoC

Home Forums 3D Modeling Need opinions from anyone who’s modeled for EoC

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #14420
    Second Chance
    Participant

    I still haven’t resolved the display problem with the X-Wing Fighter and I’m looking for some opinions. For those unfamiliar with the situation, here’s the problem: At the highest Level Of Detail the wings refuse to display and even the hull seems slightly corrupted. Both the mid and lower Levels Of Detail display perfectly, even though they are made from the high LOD’s! I’ve been over the files a dozen times and I can’t find anything wrong with them. I’ve tried swapping the LODs back and forth with the same result; the high LOD doesn’t display right. I’ve tried loading just the wings, and that didn’t help either. But the medium LOD wings diplay just fine with the high LOD hull. Each set of LODs are parented directly to each LOD null.

    The poly counts are as follows:
    hull_hi – 142 polys
    hull_med – 106 polys
    hull_lo – 71 polys

    and two sets each of:
    wings_hi – 598 polys per set
    wings_med – 448 polys per set
    wings_lo – 298 polys per set

    And here’s some pics for comparison.

    High LOD – you can also see the darkened areas along the top and top sides that shouldn’t be dark.

    Medium LOD – displays perfectly, even the hull.

    Has anyone ever seen this problem before? I’m open to suggestions as to what the cause might be. I’d really like to hear from everyone who has ever modeled for EoC. Thanks.

    *edit*
    It’s also highly unlikely to be a texture problem for two reasons; 1. All the LOD’s use the same textures, and 2. Texture problems generally cause the parts to show up black, but they do show up.

    *edit*
    I don’t know if this is significant or not, but I found one difference between the high LOD wings and all the other models. The high LOD wings have no 3 vertice polys at all, and all the other models have at least a few.

    *edit*
    The dark areas on the hull are just LW surface problems, I’ve already eliminated most of them. But the dark areas running down each side of the nose are confusing. Each one is a single polygon, part of the “side” surface. I can’t understand why they’re behaving like that. There’s no weirdness going on between them and the adjacent polys. Anyone have any thoughts?

    mailto:second_chance@cox.net
    The Ultimate Guide To Modding: I-War 2 – Edge Of Chaos (on hold during SW MP mod)
    http://cartoons.sev.com.au/index.php?catid=4


    [img]http://members.cox.net/hubner/images/sc_icon150.gif[/img] . [img]http://cartoons.sev.com.au/archives/s119.jpg[/img]

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.