Modifying default ship.ini’s

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  • #18188
    ataraiym
    Participant

    I read the modding primer and the info on the player default tug .ini and changed a few things, nothing major just speed and tweaked the manouverability and hitpoints / armour by 10%, as if wothisface had done it, but far as I can see it’s changed nothing.

    Max speed is still 850 mps. No way of telling if the armour has changed as no readout that I can see.

    I changed first the escapetug.ini as per the primer and when that didn’t seem to work matched all the other instances of player_tug I could find.

    Still the same.

    Yes changed “read only” and saved as normal.

    What have I missed?


    !(>..<)!

    #18191
    Chessking
    Participant

    Well, escapetug.ini should only modify the tug used right when you escape from the prison camp. That tug had a normal crew module, instead of the Advanced ComSec, and predefined weapons, so it got its own .ini file. Ironduke should be better able to help you.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #18195
    IronDuke
    Participant

    Are you changing the files directly in the resource.zip, or are you copying them to a mod folder first? There’s also a resource folder that makes things odd.
    If you’re copying them to a mod folder, which is what you should be doing, then you have to enable the mod in the “Extras” section of the main menu. If you’re changing them directly in resource.zip, that’s a bad idea, as it not only deprives you of the originals, but it can cause issues with version of Windows newer than XP.

    The resource folder exists for this reason: the game looks for files in a specific order. First, folder. Next, a .zip. Next, a CD. Then it gives up. This means that anything in the resource folder has precedence over anything in resource.zip. This is handy for the developers, since they made the F14.6 patch simply plop changed/fixed files into a folder. The problem is that if you change a file in the .zip (which I still don’t recommend) the changed are ignored if the file is in the resource folder as well.

    Now, if all my talk of mod folders and resource folders made you like this guy –> πŸ˜• then you probably don’t have the game patch installed. If you don’t, it’s right here.

    Now, if you’ve done all that, here’s what’s needed to mod the tug. Create a folder in the game’s mod folder, and call it “Super Tug” or whatever the heck you like as long as you’ll know what it means. πŸ˜› Create these folders: sims; ships, put ships in sims; player, put player in ships. Now open resource.zip, go to sims/ships/player and copy the tug.ini file. That’s the one for regular gameplay. As Chessking pointed out, escape_tug.ini is for the tug version used when you prison bust. tug_prefitted is the Instant Action version. What you want is to copy that tug.ini file into the “(your mod name)/sims/ships/player” directory you’ve created. Remove read only, and go crazy. When you’re done, fire up the game, go into “Extras” in the main menu, and your mod should be listed. Simply turn it on, and yay. :cheer:

    Hope this helps!
    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18196
    ataraiym
    Participant

    Thanks for the reply Iron, I’ll give that a try and see.


    !(>..<)!

    #18198
    ataraiym
    Participant

    hmm ok – well still no dice. What I have is a new folder in mods called “super tug”

    inside that I have sims > ships > player > tug.ini

    Just tried playing again and ship speed still 850 – and 3 marauder corvettes approaching L point nailed me with missiles before I could hardly move. I’d been there maybe 5 minutes.

    I reset all other instances of tug.ini and escape tug.ini (just deleted my copies and reinstated backups)

    Either I didn’t follow the instructions properly or there’s something else I’ve missed.

    edit:
    I’ve just checked the log and found this:

    IMOD: [unknown] No descriptor file “Super tug.ini” for mod “Super tug”
    IMOD: [unknown] Mod display_name = “Super tug”
    IMOD: [unknown] No scenario package available

    I’ve renamed tug.ini to supertug.ini and changed the name in the header info too but still no change.


    !(>..<)!

    #18200
    IronDuke
    Participant

    You did turn on the mod in the “extras” menu, right?
    If so, attach the mod folder and I’ll try it on my end.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18202
    ataraiym
    Participant

    [quote=”IronDuke” post=20398]You did turn on the mod in the “extras” menu, right?
    If so, attach the mod folder and I’ll try it on my end.

    –IronDuke[/quote]

    lol yes ofc πŸ™‚ Hpw do I attach a whole folder though?


    !(>..<)!

    #18203
    IronDuke
    Participant

    Put it in a .zip file.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18207
    ataraiym
    Participant

    here it is – hope that helps

    Attachments:

    !(>..<)!

    #18210
    IronDuke
    Participant

    Ok. First, the folders are case sensitive. Keep them to all lowercase letters so they match the ones in resource.zip. Second, the .ini file is incorrectly named. It needs to have exactly the same name as the file you want it to replace. In this case, that’s tug.ini. Finally, there’s a bug with mod folder names. If there is a space in the name, then for some reason it will turn the mod off every single time you launch the game. Instead of spaces use an underscore: _

    I’ve attached a .zip with these changes; try that.

    –IronDuke

    Attachments:

    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18211
    IronDuke
    Participant

    How’d that work out? πŸ™‚

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18286
    ataraiym
    Participant

    Hi Duke

    Been away so only had a chance to test it last night and I’m not sure if it worked because the max normal speed still only goes to 850 not 1250 as set, so I have to assume none of the changes have worked.

    I unset the mod; loaded, saved, exit then reset the mod with no changes that I can see.

    I’m a bit baffled if I’m honest.


    !(>..<)!

    #18288
    IronDuke
    Participant

    I guess I probably should have tested it myself. I’ll do so today after school. πŸ™‚ Whatever’s wrong, I’ll fix it.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18290
    IronDuke
    Participant

    Well, it seems I managed to break my I-War 2 install. I’ll have to reinstall it, but today’s been kinda tough, so I can’t check the mod today. πŸ™
    Sorry about that.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. πŸ™‚

    #18292
    ataraiym
    Participant

    Oh – errm nothing to do with what you are kindly testing for me I hope?

    No rush and I DO appreciate the help, you’d think this was simpler but it seems not.


    !(>..<)!

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