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26. May 2004 at 16:28 #14550MajorTomParticipant
I thought it’s better to do this here and keep it rolling rather than a seperate log in the mod. This will give us a sort of “To Do” and “Done” list.
in the currently downloadable version (uploaded on May 25)
Ships: both Ties, A-Wings and X-Wings are included. Weapon lock down/release on the X-Wing is functional.
To Do:
– tweak X-Wing weapons (they are currently way too weak)
– Balance weapons and speed on all shipsMaps: Two new maps “Team Cargo Hunt” and “Search and Destroy” with thier appropriate scripts are included. (The Search and Destroy map is a really cool maze of tunnels.)
The other maps(games) are: Botmatch “Rebels vs Imp Bots”, “Team Assualt”, and “Star Wars Trade”.To Do:
– The sensor visibility of the cargo pods on the 2 “new” maps need to be tweaked, so you don’t see them all over the map.
– The signs/billboards on the stations need new text.
– Replace the stations on some of the maps with a stationary Star Destroyer model (and a complimentary Rebel carrier).
– improve the tunnel maze map (we need a hollow asteroid with 3 exits)General:
The ion cannon function is implemented
The ingame score screen is implimented.
The Gui reminds you to select a ship and plays ship specific music.
You can set the type of bot ships for all games
You can set the number of bots for all games and use bot replacement.
Functionality is done for re-arming /repair via a CUV.
Autorepair is set extremly low (only 1 hit point per sec.)To Do:
– fix the bug where you can get temporarily stuck without ammo on the Ions
– add more music selections
– get other opinions on Autorepair rate and adjust accordingly.
– Improve the hit rate. (The ships are still a little hard to hit for players, but bots do well)
– resolve the (copyright) issue with sounds.Other:
can we fix the game (factions) so we don’t need the “Alpha” and “Beta” prefix to designate the map entities? (then we could use Imps and Rebs directly).Anything else I forgot?
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