Missles (and rockets)

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    cambragol
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    I am currently chipping away at a complete rebalance of the ships, weapons and systems for Torn Stars. Things are progressing nicely, but I am a little unsure of how to deal with missles.

    What are everyone’s thoughts on what missles roles in the game should be? Currently I am looking at either scaling back their potency drasticaly, or splitting them into two categories: anti-fighter and anti-capitolship. I am still open to any ideas however.

    The problem I have found is that if weapons are too strong, then the game becomes too deadly. Ships are destroyed too easily and quickly, player included (as AI ships are stocking lots of missles. This could change with a fleet rebalance as well).
    However, reducing missles strength renders them relatively ineffective, when compared to energy or beam weapons.

    So what does everyone see the role of missles being? Keeping in mind of course that in our rebalance we are looking for much longer, more drawn out and strategic battles, with hopefully many many fewer ships being destroyed.

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