Home › Forums › Torn Stars › MiddleStates 7.2 discussion
- This topic has 0 replies, 1 voice, and was last updated 19 years, 7 months ago by GrandpaTrout.
-
AuthorPosts
-
17. May 2005 at 4:50 #14391GrandpaTroutParticipant
This is a Test Build of Epic: Middle States. The planned release is this spring.
Tons of cool new features:
* These should be the final nebula and planet textures. Unless bugs are discovered you will not need to download these again.
* Station Trade screens. Including the requested buy all/sell all buttons. And remote purchase (20km).
* Wingman upkeep is running automatically with each passing day.
* All player ships now use fuel on system to system capsule jumps.
* System to system capsule jumps advance time one day (as planned) to simulate long trade journeys.
* A New wingman status GUI is included to see the cost of operation of your ships and how much each jump of fuel costs, and how many jumps worth are still unpaid.
* A prototype Reputation screen displays all the factions in the game and the relationship to the player. James will be working on an improved version.
* Cluster Faction list has been nearly finalized. Code written to support setting up the clusters factions and relations between them. Default faction levels have changed from the old PS faction. New text files to translate names properly have been included.
* New debug buttons to change the players reputation with a targeted faction. Needed for testing purchases and hostile reactions.
* A new test cluster MS_Mod_StationTest that includes one of each supported station type all in the same system for easy testing.
* An updated MS_Mod_Geog with all the new econ files and factions. (don’t enable both the StationTest and Geog at the same time!)
* Econ code changed to support using text strings for standing level such as FT_Dislike instead of cryptic floating point values like -0.3 See included cargo_categories.ini
* Econ code properly supports translated cargo pod names. You should now see the proper “new nanotech economy� names instead of prior PS names.
* Player starting funds/cargo fixed when cargo pods to inventory.
There are almost enough features complete to form a playable game.
[center][url=”http://www.i-war2.com/epic/default.asp”%5D
-
AuthorPosts
- You must be logged in to reply to this topic.