Does anyone know what the actual .map files do in EoC? For instance; what purpose does the formhault.map file serve?
I ran across a plug-in which converts LW scenes to .map files. After reading the info on it, it made me wonder if the clusters were not originally set up in LW Layout and then converted to map files for game use. Which means us POG-challenged modelers might be able to set up a system in LW (oh, that would make it so easy and quick!).
The plug-in info is here:
http://www.greenbriarstudio.com/3D/GameLW.htm
I’m probably going to give the studio a call this week to find out the price. By chance, it’s right across town from me.
GrandpaTrout, what do you think? Does the information needed in the geography files match what a converted LW scene would produce (coordinates for object center placement, scale, rotation, motion, etc.?). Have you ever seen anything which would be a null LOD switch?
“Never before in the history of the world had such a mass of human beings moved and suffered together. This was no disciplined march; it was a stampede– without order and without a goal, six million people unarmed and unprovisioned, driving headlong. It was the beginning of the rout of Civilisation… of the massacre of Mankind.”
–H. G. Wells The War Of The Worlds
[center][url=”http://www.torn-stars.com”][img]http://www.torn-stars.com/images/shanesig.gif[/img][/url][/center]