Is anyone still playing in 2015?

Home Forums General I-War Talk Is anyone still playing in 2015?

Viewing 15 posts - 61 through 75 (of 77 total)
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  • #19750
    n2gtarz
    Participant

    well I will be looking for your updates! THANK YOU so much for your work! loved this game for a long time!! (4 disk Independence War) and EOC!

    #19767
    piratha
    Participant

    Hi, still playing in 2018.. +1!!

    I found this game somewhere back in 2007 I think in a fleamarket, the box was quite beaten up; it sort felt in the forgotten ideas until 2009 where I found it again and played vanilla for a while (during a winter I think). 2009 was fore me also a so-so year..

    Years went by and.. while going through some old HD (WinXP era..) I found the installation folder – woah, here I am again! (this time using the GoG version).

    I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?

    #19770
    IronDuke
    Participant

    [quote=”piratha” post=20719]Hi, still playing in 2018.. +1!!

    I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?[/quote]
    Absolutely correct. 🙂 “assault_cannon” is the gatling cannon that uses ammo, and “assault_cannon_ring” is the actual assault cannon that doesn’t use ammo. You can’t get it till quite late in the game, but it is so much fun and so powerful. The error is actually reflected in an early mission for the stepsons, where they reward you with “assault cannon and ammo.” When I first played the game, that line made me ecstatic. I was getting an assault cannon! Then my brother explained it’s a gatling, they got the word wrong. 😛

    Welcome to the forums! Feel free to poke around the downloads section; there is a massive collection of mods and other interesting things to try out. 😀


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    #19772
    piratha
    Participant

    [quote=”IronDuke” post=20720][quote=”piratha” post=20719]Hi, still playing in 2018.. +1!!

    I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?[/quote]
    Absolutely correct. 🙂 “assault_cannon” is the gatling cannon that uses ammo, and “assault_cannon_ring” is the actual assault cannon that doesn’t use ammo. You can’t get it till quite late in the game, but it is so much fun and so powerful. The error is actually reflected in an early mission for the stepsons, where they reward you with “assault cannon and ammo.” When I first played the game, that line made me ecstatic. I was getting an assault cannon! Then my brother explained it’s a gatling, they got the word wrong. 😛

    Welcome to the forums! Feel free to poke around the downloads section; there is a massive collection of mods and other interesting things to try out. :D[/quote]

    I was looking inside “assault_cannon_ring.ini” and noticed that it uses the “assault_cannon_bolt” that in turn refers to the cargo pod containing the shells: does it use that number or not anymore? I noticed the “capacity=1000” and the different Class name: is that it?

    I was also looking inside the “assaiult_cannon.ini”, there are the “max_ammo_count” and the “ammo_count”: can you tell me the difference and the relation with the assault ammo pod capacity? Tnx!

    I saw some minor errors inside another mod the “jet_weap_tweaks.zip”, I using that as 70% to compile a “gentle” weapon rebalance, complete with excel table comparison and graphics :side: Beware, not a random powercreep, rather try to give more character to the differet weapon systems. I might open a new thread for that 😉

    #19776
    IronDuke
    Participant

    “assault_cannon_bolt” refers to the file for the actual simulated object fired from the gun. You’ll notice both weapons refer to it; if you navigate to its position in the resource folder, you’ll see that it’s a .ini for an actual weapon projectile. “capacity” for the assault_cannon_ring is referring to how much energy is held in the capacitor, and is a property for all energy weapons, from PBCs to beams to antimatter guns. “shot_energy_cost” is how much of the capacity is removed when the weapon is fired. The capacity is recharged using the “power” property, slightly above; power is also how much it drains from the reactor of the ship. While the file says that it won’t draw any power due to having its own reactor ring, that is not actually true. They never got around to coding that.

    For “assault_cannon,” max_ammo_count refers to the absolute greatest amount of rounds that the gun can carry, and when restocked in instant action or at your base, it will be refilled to that amount. ammo_count is how many rounds the gun carries when spawned in, so if you were to decrease that, then your ships in instant action would start with that many rounds, but when docking to the resupply vessel, would be refilled to the max_ammo_count. I also want to caution that while the number of rounds is 200 by default, the HUD in-game will say 1000. When using the gatling cannon, the number of rounds remaining is multiplied by five for the HUD; that way, they can say it’s firing a burst of shots, but they only have to simulate one. Quite clever if you ask me.

    Oooh, I’m fascinated to see what you are coming up with! :3 Feel free to start another thread for it, and ask any questions you like! I never did use Jet’s weapon tweaks, but I heard good things about it back in the day.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    #19779
    piratha
    Participant

    Hey, thanks for the answers!

    I keep adding here: I found under “subsimssystemsplayer” the sensor_disruptor.ini and the sensor_scrambler.ini, the latter seems not active and only partially configured! the text “AdvancedSensorDisruptor” is present in the cargoTypes.h from the scripting include’s folder so.. I’ll try to put it in the game!

    #19785
    IronDuke
    Participant

    Sorry for the slow reply; last week was crazy.

    Those files refer to the signal mask systems in the game. They do reduce your brightness, but there’s no point. NPC ships are not subject to the functions of sensors, and can see you even when your detectability is zero and you’re on the other end of the system. Stealth, in this game, is limited entirely to arbitrary criteria in story missions, usually “don’t get within 5000 meters”


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    #19788
    Dark
    Participant

    Yes Me too.. Darn it ~

    #19797
    piratha
    Participant

    [quote=”IronDuke” post=20728]Sorry for the slow reply; last week was crazy.

    Those files refer to the signal mask systems in the game. They do reduce your brightness, but there’s no point. NPC ships are not subject to the functions of sensors, and can see you even when your detectability is zero and you’re on the other end of the system. Stealth, in this game, is limited entirely to arbitrary criteria in story missions, usually “don’t get within 5000 meters”[/quote]

    -facepalm-

    #19802
    piratha
    Participant

    I’m almost ready with two reworked mods from me, I’ll post them in the MOD section under a new topic 🙂

    #19987
    jetski
    Participant

    Hi,
    I have just resurected the GOG edition of I-War 1 and manged to get a Thrustmaster cougar setup working reasonably well with the game. I am not going to finess it a bit with button emulation, but If anyone else with a Cougar is playing I-War 1 and wants the config file, it is in the attached .zip.

    for info, on Windows 10 these are now stored in C:usersAppDatalocalVirtualStoreProgram Files(x86)HOTASProfiles

    Attachments:

    #19988
    n2gtarz
    Participant

    I still play but not online never get the chance to play with anyone ! good to see the game is still a topic one of the best ever!

    #19989
    Atheist Antichrist
    Participant

    I just came back to the game last week. Hadn’t played it since 2000 or 2001. I recently rediscovered FreeSpace 2 which got me thinking about I-War 2. I never expected it to run on Windows 10, but here I am. I-War 2 is the best game of it’s kind. I have Elite Dangerous, but haven’t really played it because it seems to have quite a learning curve and I just haven’t found the time or inclination to deal with it. I-War 2, on the other hand, I already know how to play and after the enhanced textures mod which I rebuilt with some modifications of my own I am in love with I-War all over again. in 2021.


    [img]https://i.ibb.co/NpPkGh7/Sig-I-Wafinal.png[/img]

    “It’s better to be silent and thought a fool than to speak and remove all doubt”
    -Mark Twain

    #19990
    Sarxis
    Participant

    Elite Dangerous is a very open world online game. It does have some I-War feel to it, but there’s not a concise story at all to play through; at least, I never got around to playing through any sort of story missions as I already knew I didn’t want to grind through Elite Dangerous’ sort of online play to advance my character.

    That being said – I do love how ED plays! I wish the developers of ED had a more singleplayer, offline experience to offer. But yes, ED isn’t quite like I-War 2, the true classic!

    Also: Christ loves you man. And I love you too! 🙂

    #19993
    Atheist Antichrist
    Participant

    [quote=”Sarxis post=20855 userid=2063″]Elite Dangerous is a very open world online game. It does have some I-War feel to it, but there’s not a concise story at all to play through; at least, I never got around to playing through any sort of story missions as I already knew I didn’t want to grind through Elite Dangerous’ sort of online play to advance my character.

    That being said – I do love how ED plays! I wish the developers of ED had a more singleplayer, offline experience to offer. But yes, ED isn’t quite like I-War 2, the true classic

     [/quote]
         I don’t doubt that ED is a good game.  I played with it very little but I can tell it has great potential.  I just haven’t felt like taking the time it’s going to require to learn it.  If it sounded like I was dogging it….I apologize, because I didn’t intend it.

         I’ve never completed I-War 2, I don’t think.  I always ran into a bug that made me quit completing missions, if I remember.


    [img]https://i.ibb.co/NpPkGh7/Sig-I-Wafinal.png[/img]

    “It’s better to be silent and thought a fool than to speak and remove all doubt”
    -Mark Twain

Viewing 15 posts - 61 through 75 (of 77 total)
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