Home › Forums › General I-War Talk › IronDuke’s I-War2 Remake/I-War3
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28. August 2016 at 4:04 #19291ChesskingParticipant
Good news! I am finally getting it! I reviewed a webpage I had viewed before. The example on the page was for an older version of Unity, but someone had converted it to the new version, and provided a GitHub example. Here is the link and look for Jamessa’s post.
The project uses a second orthographic camera to capture the background image. I don’t understand what makes the second camera draw, though. I thought Unity just drew one camera or the other. Now I need to try generating the image instead of using one from file.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
28. August 2016 at 4:28 #19294IronDukeParticipantUnity draws all cameras in scene. You can set the draw order as well.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π28. August 2016 at 5:15 #19296ChesskingParticipantThat would have been nice to know a while ago. π
Now, doesn’t this look better? I will work on getting it to move with the camera, among other things, before submitting the files. Also, I had to divide the result of my algorithm by ninety to get it to look like stars. Everything was so extreme before, that it appeared to be black and white.
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This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
28. August 2016 at 5:45 #19297IronDukeParticipantAw man, that’s slick! The best part of my day so far. :cheer: (Not hard to do, the way things are going.)
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π28. August 2016 at 7:26 #19298FluffyMuleParticipantHey IronDuke, no worries about correcting me, only way I learn. I didn’t realize that, so is good to know. TY :).
I also found another unity assess that might help speed up creating a space scene called “SpaceBuilder Genesis”. Is a paid asset but only $20. Just fyi. π
17. September 2016 at 22:44 #19326IronDukeParticipantWell, this is slick. Bummer it’s so expensive. I think I’ll get it anyway when I have the means and use it in the remake. :cheer: In the meantime, I might as well work on everything else.
When I have time from my darned schoolwork… >.> Meaning not for a while >.>–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π21. October 2016 at 3:09 #19360BozobubParticipantI’m an old, returning member of what (I guess?) was the parent forum to this one (I’m “Bozobub”, in the old Torn Stars subforum mainly), so the fact that someone is working on such an upgrade is a very pleasant surprise!
Thanks.
21. October 2016 at 3:42 #19361adminKeymasterWelcome back, after just a little break of 9 years.
I’ve merged your accounts and you should be able to login with the old username.
Space. The final frontier.
21. October 2016 at 4:00 #19363BozobubParticipantGood to be back, although I only recently paused playing IWar 2 (full disastrous HD failure during a backup, that also fried the controller and the other HD; ouch) so I finally got my act in gear to get the game working again, which brought me back here for mods.
And lo and behold, I’m an idiot for not doing so sooner; this remake looks pretty damn tight! I’ll definitely be waiting with expectant puppy-dog eyes :lol:…
21. October 2016 at 4:08 #19365adminKeymasterI’ve stopped playing for a while now, because I sold my old Tower PC (was way too expensive regarding power) and now I don’t have a Gameport for my Sidewinder FF Pro on my netbook.
Before I can seriously start playing again, I need to solder myself an adapter. I’m starting to miss the game already… π
Space. The final frontier.
21. October 2016 at 4:13 #19366IronDukeParticipantYou may be puppy-eyeing for a while… school is still in the way.
That said, this week I’ve been tinkering with AI movement using PID controllers. I’ve gotten a ship to be able to move to a specific position, without overshooting, and without regards to orientation. This is important because it’s part of making sure the AIs can move using all 6 DOF.
Anyway, welcome to the forums!–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π21. October 2016 at 4:32 #19370BozobubParticipantI’m curious; how are you scripting missions and game logic, if you’ve gotten there yet? Something native to Unity, good ol’ POG, or something handrolled?
21. October 2016 at 4:42 #19371IronDukeParticipantNot there yet, but the entire thing is to be coded in C#, which UNity has integrated and I have 4 years of “experience” in.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π21. October 2016 at 5:01 #19373BozobubParticipantThis may’ve been discussed already, but if you can, would you please make the localizations, ships, weapons, and possibly even missions use external files (say, XML or the old IWar 2 .ini files, whatever) for as much of the logic/definitions as you can? Textures and other artwork are already a problem, as it is, when trying to mod Unity games.
I’m asking because Unity otherwise forces you to have Unity to mod the game, which can be something of a hurdle, unless you dig up some rather esoteric file wrappers/unwrappers (which also technically violates the DMCA in the US). I’m an Early Access purchaser of SPAZ 2 on Steam, and this issue w/ Unity has already come up several times :(.
This likely will mean at least some more work for you (you have to parse the files, of course) but this also allows easy modding and/or community contribution and support. Localizations are a perfect example of how many Unity games forget to expose this data in an easily-moddable form, where fan communities wanted to take up the slack but simply couldn’t easily. Rebel Galaxy has this problem, for example.
21. October 2016 at 5:39 #19376IronDukeParticipantNo problem, although it’ll have to be a post 1.0 thing. It would indeed take some extra work. I know how important modding support is, since I’m an old modder of I-War 2 and owe my interest in video game development to that. Technically, the fact that this game has more than 1 player a year is owed to that as well. It’s the modders that have kept it alive. B)
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π -
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