.ini

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  • #12677
    Faradhi
    Participant

    I want to change my .ini files but am not sure what to change code to as this all looks like foriegn language to me.:) This is my

    ;
    ; Copyright (c) 1999-2001 Particle Systems Ltd.
    ;
    ; flux.ini
    ;
    ; Flux system configuration file for IW2:EOC. The options in this file
    ; are generated by Flux, and should be modified by advanced users only.
    ;
    ; Revision control information:
    ;
    ; $Header: /flux/src/engine/utils/Config.cpp 13 19/04/01 10:36 Will $
    ;

    ;
    ; Class static properties
    ;

    [FcApp]
    class_name = iwar2.icGame
    display_name = IW2:EOC
    short_name = iwar2
    allow_multiple_instances = 0

    [FcClient]
    taunts[0] = “Nice shot”
    taunts[1] = “Eat lead, suckers”
    taunts[2] = “You will live to regret that”
    taunts[3] = “Go chew on an antineutrino”
    password =

    [FcConsole]
    font_url = font:/fonts/ocrb_8pt
    scrollback_lines = 400

    [FcDetailSwitchNode]
    global_detail_scale = 0.64
    cull_detail = 0.00235
    box_detail = 0.00635

    [FcGame]
    graphics_device = dx7graph.fcGraphicsDeviceD3D
    sound_device = dx7sound.fcSoundDeviceDA
    network_device = dxnet.fcNetworkDeviceDP
    input_device = dxinput.fcInputDeviceDI
    cdaudio_device =
    movie_device = binkmovie.fcMovieDeviceBink
    cd_key =
    disable_sound = 0
    full_screen = 1
    width = 800
    height = 600
    bit_depth = 32
    video_driver = “WinFast(R) A170 Display Driver”

    [fcGraphicsDeviceD3D]
    use_compressed_textures = 1
    texture_quality = 1
    texture_size = 1
    z_depth = 0
    use_hardware_tnl = 1
    vsync = 1
    max_simultaneous_lights = 6
    use_multitexture = 1
    override_pixel_texel_offsets = 0
    pixel_offset_x = -0.5
    pixel_offset_y = -0.5
    texel_offset_x = 0
    texel_offset_y = 0
    attenuation = 0
    use_static_buffers = 0
    use_trilinear = 1
    use_mipmaps = 1
    use_alpha_test = 1
    use_w_buffer = 1
    use_fog = 1
    use_anisotropic_filtering = 1
    use_modulate_2x = 1
    brightness = 0.6
    video_memory_size = 0

    [fcInputDeviceDI]
    file = ./resource/forcefeedback/*.ffe
    dead_zone_x = 0.175
    dead_zone_y = 0.175
    dead_zone_z = 0.175
    dead_zone_rx = 0.175
    dead_zone_ry = 0.175
    dead_zone_rz = 0.175
    use_force_feedback = 1
    feedback_strength = 0.5

    [FcInputMapper]
    repeat_period = 0.08
    initial_delay = 0.5
    input_scheme_ini = configs/default.ini

    [FcModel]
    optimise_on_load = 1
    shader_quality = 1
    generate_texture_basis = 0

    [fcMovieDeviceBink]
    volume = 0.6
    no_thread_io = 0
    native_size = 0
    readahead_buffer_size = 0

    [FcResourceManager]
    search_paths[0] = .resource
    search_paths[1] = .streams
    search_cd = 1
    generate_access_log = 0

    [FcSceneDemoScreen]
    no_logos = 0
    no_stats = 0
    pan_per_mickey = 0.9
    tilt_per_mickey = 0.9
    roll_per_mickey = 0.1
    zoom_per_mickey = 7.5
    input_acceleration = 20.7
    backdrop =
    back_ini =

    [FcScriptEngine]
    overall_timeslice = 3
    task_timeslice = 3

    [FcServer]
    cycle_packages[0] = tdm
    cycle_packages[1] = bt
    ai_bots = 1
    ai_bots_skill = 0.6
    arcade_mode = 0
    ai_bots_count = 0
    query_port = 26900
    query_location = UK
    password =
    internet_visible = 1

    [FcServerBrowser]
    session_enum_timeout = 100
    show_all_versions = 0

    [fcSoundDeviceDA]
    distance_factor = 0.5
    rolloff_factor = 0.27
    doppler_shift_factor = 0.05
    effects_volume = 1
    speech_volume = 0.7
    music_volume = 0.4

    [FiInputDevice]

    [FiMovieDevice]
    volume = 0.6

    [icAggressorShield]
    penetration_armour_factor = 0.7
    max_damage_factor = 5
    min_damage_factor = 0.25

    [icArcadeCamera]
    speed = 3.8
    range = 4
    field_of_view = 1.2

    [icBeamProjector]
    heat_scale = 5

    [icBullet]
    mass_scale = 0.001

    [icCannon]
    heat_scale = 5

    [icCapsuleEntryBlankAvatar]
    sound_url = ini:/audio/sfx/capsule_entry
    sound_tunnel_url = ini:/audio/sfx/capsule_tunnel
    feedback_url = ini:/forcefeedback/capsule_entry
    flash_time = 0.5

    [icCapsuleSpace]
    min_exit_speed = 500
    max_exit_speed = 2000

    [icChaseCamera]
    speed = 1
    initial_range = 4
    min_range = 2
    max_range = 10
    field_of_view = 1.2

    [icClient]
    render_world = 1
    render_headup = 1
    render_director = 1
    preload_sims[0] = ini:/sims/ships/utility/freighter
    preload_sims[1] = ini:/sims/ships/utility/freightpod
    preload_sims[2] = ini:/sims/ships/utility/containercarrier
    preload_sims[3] = ini:/sims/ships/utility/containerpod
    preload_sims[4] = ini:/sims/ships/utility/cargo_pod
    preload_sims[5] = ini:/sims/ships/utility/fueltransporter_long
    preload_sims[6] = ini:/sims/ships/utility/megatransporter
    preload_sims[7] = ini:/sims/ships/utility/megapod
    preload_sims = ini:/sims/ships/utility/tug
    preload_sims[9] = ini:/sims/ships/utility/puffin
    preload_sims[10] = ini:/sims/ships/utility/truck
    preload_sims[11] = ini:/sims/ships/utility/flitter
    preload_sims[12] = ini:/sims/ships/navy/old_corvette
    preload_sims[13] = ini:/sims/ships/navy/fighter
    preload_sims[14] = ini:/sims/ships/cops/fighter
    preload_sims[15] = ini:/sims/ships/cops/interceptor
    preload_sims[16] = ini:/sims/ships/independent/cutter
    preload_sims[17] = ini:/sims/ships/utility/snrv

    [icCluster]
    lp_queueing_distance_equiv = 2e+010

    [icConversationCamera]
    field_of_view = 1.1
    rotation_rate = 0.08

    [icDirector]
    pan_per_mickey = 0.2
    tilt_per_mickey = 0.2
    roll_per_mickey = 0.15
    zoom_per_mickey = 10
    input_acceleration = 3.7
    letterbox_transition_time = 1
    min_cut_time = 1
    feedback_scale = 1
    feedback_url = ini:/forcefeedback/shake

    [icDollyCamera]
    speed = 1
    initial_range = 4
    min_range = 2
    max_range = 10
    field_of_view = 1.2

    [icDropCamera]
    min_time = 1.5
    max_time = 3
    field_of_view = 1.1

    [icExternalCamera]
    pan_rate = 3.8
    tilt_rate = 3.8
    roll_rate = 3.65
    zoom_rate = 2.3
    min_zoom = 1
    max_zoom = 150
    initial_zoom = 3
    field_of_view = 1.25

    [icFactions]
    hate_dislike = -0.6
    dislike_neutral = -0.2
    neutral_like = 0.2
    like_love = 0.6

    [icGame]
    multiplayer_only = 0
    movies[0] = /movies/infogrames
    movies[1] = /movies/psys
    movies[2] = /movies/intro
    comsec_discovery = 1
    base_discovery = 0
    base_entry = 1
    jail_break = 1
    outro = 0

    [icGUIMovie]
    az = 1
    ocal = 1
    ycal = 1
    jaffs = 1
    lori = 1
    smith = 1

    [icHUD]
    use_thick_lines = 1
    flash_delay = 6
    flash_frequency = 3
    elements[0] = icHUDReferenceGrid
    elements[1] = icHUDLagrangeIcon
    elements[2] = icHUDWaypointIcon
    elements[3] = icHUDBrackets
    elements[4] = icHUDContrails
    elements[5] = icHUDTargetMFD
    elements[6] = icHUDWeapons
    elements[7] = icHUDOrbRadar
    elements = icHUDShields
    elements[9] = icHUDClock
    elements[10] = icHUDContactList
    elements[11] = icHUDReticle
    elements[12] = icHUDMenuReticle
    elements[13] = icHUDDebug
    elements[14] = icHUDMessage
    elements[15] = icHUDShipStatus
    elements[16] = icHUDEditBoxElement
    elements[17] = icHUDStarmap
    elements[18] = icHUDEngineering
    elements[19] = icHUDLog
    elements[20] = icHUDObjectives
    elements[21] = icHUDScore
    menu_timeout = 30

    [icHUDMessage]
    message_delay = 5
    prompt_delay = 10
    new_message_flash_frequency = 0.333333
    caution_flash_frequency = 1

    [icHUDOrbRadar]
    use_thick_stalks = 1

    [icInternalCamera]
    neck_stiffness = 2
    acceleration_stiffness = 1
    acceleration_scale = 0.01
    yaw_ratio = 0.25
    pitch_ratio = 0.4
    roll_ratio = 0.25
    lateral_ratio = (-0.15,-0.2,-0.2)
    focal_length = 100
    field_of_view = 1.1

    [icLDSDrive]
    fraction_of_difference_gained_per_sec_squared = 0.025
    max_fraction_of_difference_gained_per_sec = 0.8

    [icMagazine]
    rocket_launch_likelihood_per_ammo_fraction = 0.1
    squared_radius_firing_tolerance = 15

    [icMissileMagazine]
    missile_boat_launch_likelihood = 0.01
    missile_launch_likelihood_per_ammo_fraction = 0.005

    [icPlanetAvatar]
    3rfts_mode = 0

    [icPlayerLDA]
    min_energy = 0.2

    [icPlayerPilot]
    toggle_roll_yaw = 1
    max_zoom_factor = 10
    zoom_time = 0.5
    max_rem_range = 50000

    [icServerApp]
    protocol = TCP/IP
    host_name = “Templar’s Lair”
    cluster = badlands
    system = map:/geog/multiplayer/carls_world
    package = iDeathMatch
    max_players = 16
    time_limit = 600
    score_limit = 10
    tick_rate = 40
    console_mode = 0

    [icShip]
    heat_gain_factor = 1
    heat_loss_factor = 0.5
    heat_damage_threshold = 500
    heat_damage_rate = 0.08
    critical_chance_scale = 12
    critical_damage_scale = 0.2
    criticals_per_impact = 0.2

    [icSimTrackingMissile]
    max_range_for_decoying_level_zero_missile = 500
    min_range_for_stopping_level_one_missile_reacquisition = 5000

    [icSolarSystem]
    far_clip = 200000
    preload_stations = 1

    [icSPPlayerBaseScreen]
    fritz_delay = 0.5
    diorama_delay = 30
    main_bay_url = lws:/avatars/base/setup
    office_interior_url = lws:/avatars/base/setup_cal
    jafs_url = lws:/avatars/base/setup_jafs
    smith_url = lws:/avatars/base/setup_smith
    gunbabes_url = lws:/avatars/base/setup_gb
    normal_fog_colour = (0.25,0.35,0.2)
    emergency_fog_colour = (0.23,0.05,0.05)
    normal_fog_start = 400
    emergency_fog_start = 100
    normal_fog_end = 3000
    emergency_fog_end = 1500
    glow_channels[0] = floor01
    glow_channels[1] = floor02
    glow_channels[2] = floor03
    glow_channels[3] = floor04
    glow_channels[4] = roof1
    glow_channels[5] = roof2side
    glow_channels[6] = roof2mid
    glow_channels[7] = snrvpit
    normal_light_channel = baselights_normal
    emergency_light_channel = baselights_emergency
    lights_global = g_base_lights_on
    dioramas_global = g_show_dioramas

    [icStarfieldAvatar]
    bright_star_count = 2000
    dim_star_count = 100000
    high_quality = 1
    tint = (0.8,0.8,1)
    seed = 314159276

    [icTacticalCamera]
    field_of_view = 1.2

    [icTurretShip]
    sensor_update_time = 1

    [icTwoShotCamera]
    field_of_view = 1.1

    [icVisualEffects]
    cull_detail = 0.005
    low_detail = 0.04

    [iiGun]
    min_travel_time = 0.4
    min_speed_fraction = 0.75
    max_jitter_angle = 0.75
    max_jitter_radius = 1.5

    [iiShipSystem]
    min_tri_weight = 0.5
    max_tri_weight = 1.5

    [iiSim]
    mean_radius_of_reactor_explosion_sim = 200
    collision_damage_sweet_speed = 600
    collision_damage_factor = 3.5

    [iiThrusterSim]
    min_xy_lateral_acceleration_ratio = 0.2
    min_xy_lateral_velocity_ratio = 0.2

    ;
    ; Other configuration data
    ;

    [Debug]
    dev_call_tracing = 0
    dev_memory = 0
    dev_package_assert = 0
    dev_package_trace = 0
    dev_string_statistics = 0
    developer_mode = 0
    log_file = flux.log
    trace_level = 3
    trace_to_console = 0
    trace_to_debugger = 0
    trace_to_log = 1

    [Game]
    GUIAvatarFactory = icWindowAvatarFactory
    ShowLogo = 0

    [InstantAction]
    fast_attack_ship = 1
    heavy_corvette = 1
    tug = 1


    Choose your words carefully

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