I think it should be harder to be everyone’s friend.
It would be nice if we pushed the player into taking sides in the conflicts that make up the cluster. Essentially, if you are allied to the cops, then the criminals are never going to trust you no matter how much cash you have.
So if the player tries to purchase a standing increase, the players current relations should factor into it. So if you are already allied to the cops, the criminals just won’t let you purchase the increase.
I see it coded something like this
1. You try to purchase an upgrade.
2. The faction checks your other relations. If you are friendly with someone the faction hates, they won’t deal with you.
3. If you are friendly with someone the faction dislikes, they charge you twice as much.
The player still needs a way to increase standing. So we give them a reward increase if they help out in actual combat. This has the same effect of making the player pick sides.
Players in pirate infested areas are going to have to choose carefully how they intend to survive. Do they join up with the governments, but then make the pirates angry? Or do they join up with the pirates, and make the governments angry? Or try to stay quietly neutral?
[center][url=”http://www.torn-stars.com”%5D