Home › Forums › General I-War Talk › Technical › HUD Scaling – Independence War 2
- This topic has 6 replies, 4 voices, and was last updated 8 years, 9 months ago by
IronDuke.
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7. August 2016 at 15:10 #17999
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KeymasterThe game uses DirectX7 and the max resolution for that is 2048×1536 according to various sources. Since the DX8 patch never got released you’re out of options there.
I’m not aware of any HUD scaling mods either. 🙁
Space. The final frontier.
7. August 2016 at 17:09 #18001GuestThanks Schmatzler
It’s a shame they didn’t implement DirectX 8 Support.
There is a setting in the Flux.ini that shows it was intended.
Regards
8. August 2016 at 9:32 #18002Chessking
ParticipantPerhaps Ubermodder IronDuke has something to say. Scaling the HUD could or could not be possible, depending on all sorts of stuff only Ironduke or Cambrogal would know.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
8. August 2016 at 22:20 #18004IronDuke
ParticipantTee hee… Ubermodder… I like that title… 👿
The HUD as it is cannot be scaled. The way it was implemented prohibits that because the functionality simply was not added. There are ways around that, but they’re a ton of work.
-One way is to simply create a zoomed-in version of the HUD textures, at say 512×512 instead of 256×256. The problem there is that I’ve never tried that, so I don’t know for sure if that would even work. But that should cause them to take up more screen space, since instead of being measured in monitor pixels, they’re measured in the pixels of whatever resolution you are running. Really a pain.
-Another way is to code a custom GUI with a slider to adjust size. This would require a thorough knowledge of POG and a ton of time to test it. And things like the ORB might be impossible to replicate. While I know POG, I’ve never yet worked with the GUI and any attempts to do so would take away from the time working on my remake. What I have noticed though is that the GUI is quite sensitive to the gamma setting; maybe you could tinker with that?Sorry I can’t help more. I’ve modded over a dozen games, and always the thing frustrating my efforts is engine limitations. This is the reason I’m going into game development. I want to have nothing stopping me from making whatever I want.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂9. August 2016 at 6:16 #18008Chessking
ParticipantActually, its Übermodder. Fifth post on the page.
I wasn’t the first to think of it. 😛
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
9. August 2016 at 7:30 #18009IronDuke
Participant:blush:
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂 -
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