HUD manipulation

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    Second Chance
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    The flux.ini identifies the elements in the HUD. Is there any known way of manipulating these elements beyond simply flashing them? Is it possible to create new HUD elements? I thought I’d heard that that wasn’t possible.

    How about access to the actual list that makes up the contact list? I saw that you can sort lists based on sim properties, and I’d like to sort the contact list based on a property rather than distance.

    If none of that will work, how about coding a completely new HUD with pog? It looks like you can remove existing HUD elements (or all of them) by deleting them from flux.ini (or maybe you can’t, I don’t know if flux will write them back in), is there a way to add new windows into into the HUD screen class itself? I’m talking about the tactical HUD, not the other parts (like TRI or Nav) which are apparently overlays.

    I’ve seen the nice score screen MajorTom added to the HUD, but that looks like it’s basically text info constantly re-displayed at the prompt. If it’s a seperate element, that can be positioned anywhere on the screen, then that’s just what I’m after. Well, one thing anyway :D.

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