How true to scale should we be?

Home Forums 3D Modeling How true to scale should we be?

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #14501
    Second Chance
    Participant

    Grrr! I hate to even bring this up. You all know what a stick in the mud I am concerning accuracy. But MajorTom has shown me time and again how the flux engine just wasn’t meant to represent fights between tiny ships. In fact, he says the bots won’t even engage at ranges less than one kilometer.

    Now, we all know from my previous posts that SW fighters move very slowly in battle (between 100-400 mph) and engage at rediculously close ranges (within a few dozen meters in some cases), and MajorTom and I been discussing the idea of scaling the mp maps and such down to accomodate this. And the truth is; we just won’t get a SW feel unless the ships appear to be behaving in this recognizeable way. But the reality of what the game engine can do is at odds with what we need.

    Scaling the ships up by several times would effectively reduce the base unit of measurement size within the game to something that would work with the scale of SW fighters. So, I have to ask (reluctantly), how true to scale should we be? If there were no other recognizeable ships or stations, or, if we scaled them up as well, does it really matter if we change the scale of the ships?

    I somehow suspect that I’m going to get all sorts of arguments of one kind or another, but maintaining a proper SW feel is my top priority (well, trying to anyway).

    mailto:second_chance@cox.net
    The Ultimate Guide To Modding: I-War 2 – Edge Of Chaos
    http://cartoons.sev.com.au/index.php?catid=4


    [img]http://members.cox.net/hubner/images/sc_icon150.gif[/img] . [img]http://cartoons.sev.com.au/archives/s119.jpg[/img]

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.