Hello All,
If there are any old EoC modders paying attention to the IW2 forums, I’d appreciate some help.
I’m coming very late to this — was very (and unnecessarily) intimidated by POG for a long time — but am quickly coming up to speed.
I’d like to port aspects of US functionality back into EoC to improve game play and am thinking of a stand-alone mods package that could be combined with other EoC mods. As this package would be code only, it probably would not have major compatibility issues with other mods that mostly modify ship parameters and the like.
This seems pretty straightforwad to do — the MultiMod package permits multiple mods to be activated simultaneously.
But for some reason I am finding that my first attempt at a standalone utilities package is not getting activated. I
* created a new mod folder in the “mods” folder under the main game folder
* put a .ini file in the newmod folder with an initialization script to be run on “enter_space”
* wrote and compiled a .pog file containing the utilities, and included an initialization function that activates the keybindings for the new functions. Put the .pkg file in the packages folder of the newmod folder
* modified the configs/default.ini file to define the keybindings
* started a new game and selected my mod in the EXTRAS section of the top EoC menu
But my keybindings are not being created, and I don’t know if the mod is ever activated at all.
To this point, I;ve been developing code and testing it by tacking it onto the end of Bineshi’s excellent “Unleashed” mod. I will continue to do this for the time being, but it would be helpful to be able to have these functions stand on their own for others to use, if there are any EoC modders left, or if others may show up in the future.
I’d appreciate any help that the Forum can offer.