Flux poly limits Home › Forums › 3D Modeling › Flux poly limits This topic has 0 replies, 1 voice, and was last updated 20 years, 1 month ago by Shane. Viewing 1 post (of 1 total) Author Posts 3. October 2004 at 9:32 #13998 ShaneParticipant Second Chance (or anyone else who puts models into the game): Have you done any experiments on models with high poly counts? What’s the highest poly count you’ve placed in the game without experiencing a slowdown? [center][url=”http://www.torn-stars.com”][img]http://www.torn-stars.com/images/shanesig.gif[/img][/url][/center] Author Posts Viewing 1 post (of 1 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In