The project is alive and well! The first release, the Middle States cluster, just had a major feature set completed. It is moving well along towards finishing. There are still several large features to finishing coding and many features to polish.
Some of the pieces that are in testing are wingman commands, cargo loading/unloading, boarding and capturing civilian ships, hiring mercenaries and other wingmen and upkeep charges for the player fleet. Also some of the core code, like save and restore and being able to enter any station on the map to save and loadout your ship. Plus new start game code to give player starting inventory and ships.
Next features expected soon are new planet texture (to take advantage of those wonderful round planets)! And new player ships.
The economy system is under development. Stations are being added to complete new player trade routes. A Nano-tech economy was envisioned and cargo has changed to match.
Next up is the tons of code needed to purchase new ships, view your faction relations, and code to keep track of who the player has been making really angry!
We are still expecting the first public release is a few months out yet. There are many details that need attending.
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