Home › Forums › General I-War Talk › EOC with a copilot
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IronyMan.
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1. March 2017 at 2:29 #19479
IronDuke
ParticipantThat’s how old I was when I started playing the game. :cheer: I can see why she loves the sparkly-purple AM stream. π
As for that exploit, I’ve used it plenty of times. π I think I once ended up with over 20 capital ships present. Soon, of course, there were 0. B)
Screenshots are awesome. Go ahead and stick in a ton of them, but rather than link to the screenshot page, it might be a bit more convenient to use an image link so the image shows in your post. My filter is really picky sometimes. :dry:
As for aiming the guns, you can’t do that manually. Technically, they don’t actually rotate to point at the target. Assuming the enemy ship is withing the fire arcs, when you pull the trigger, the shot is positioned at the gun, its rotation changed to point straight at the little lead indicator, and the speed set to the .ini file’s value. It’s all hardcoded and can’t be changed except by completely replacing the whole weapons system. (Which I once started doing, but never finished.) Sorry about that.
It’s quite endearing to hear about you playing with your sis. I’ve never tried that since I co-operate horribly with people on-the-fly :silly: but it sounds absolutely lovely.
Oh, and if you’re looking for some additional challenge in your opponents, this mod here will give them a bit more of an intelligence edge. π
Kudos to you and your sis! o7
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π1. March 2017 at 3:58 #19480Chessking
ParticipantI have kind of used a co-pilot system before. My brother used the joystick to rotate and fire, while I manned the lateral thrusters to keep him from getting hit. That’s about all, though.
I have often wondered if it would be possible for there to be a multiplayer mode where players could control different parts of the same ship. Alternatively, it could be set up so that one player controls the ship, and another controls a t-fighter. When docked to the patcom or heavy corvette, the t-fighter can turn around to fire at enemies behind the ship, giving the pilot more to do than just pull the trigger when the reticle locks on. The t-fighter could be undocked as well.
Because of the way I-War 2 works, the only time when you would need to manually rotate the guns is if you were not using aim-assist. Then it would be useful to rotate the guns by hand so that you don’t have to be exactly facing your target all the time.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
1. March 2017 at 20:45 #19481IronyMan
ParticipantHere are some screenshots. We use the outside view because she likes to see the ship and it helps my atrocious spatial awareness. π
I hope the images show up; I’m pretty new to this forum.
Got a couple more to come; looks like there’s an image limit.
Attachments:1. March 2017 at 20:46 #19482IronyMan
ParticipantThe game saves screenshots as bitmaps, so I converted them all to png.
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