Home › Forums › General I-War Talk › Enhancement of Intelligence for Non-player Ships
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9. April 2016 at 7:54 #17661IronDukeParticipant
Yes, I know, it’s a stupid title. But I wanted to have the lousiest acronym I could, and EINS seems to work fine for that. Bet Schmatzler will like it…
So. I said I would make a mod to make the AI better pilots, and I’m going to do that now. As in, I’m going to do it as soon as I post this. I’ll probably finish before anyone even reads this, since it’s going to be a simple loop checking for AI not max, then a function call setting it to max, but whatever.
I figured I’d create a thread in order to call it to your attention, as well as receive feedback/death threats resulting from people using it.Be aware, this mod will require Multimod. (Not like anyone doesn’t have that one installed… π )
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π9. April 2016 at 8:30 #17662IronDukeParticipantCouldn’t see no edit button, so I’m making a reply instead.
WOW I forgot how much harder Pog is than Unity’s C#! It will take somewhat longer than I though to make the mod. Should be done by the end of the day unless chores bite me in the butt. Plenty of time for you all to notice. π–IronDuke
P.S. There is something inherently exciting about seeing all the functions in the Pog scripting SDK; kinda makes me feel like diving into modding for weeks on end. :S
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π9. April 2016 at 10:49 #17664IronDukeParticipantOk, the mod is made and working exactly as intended. π It’s almost my bedtime though, so I’ll comment the code and tidy up the dirty bits tomorrow, as well as upload it.
First mod I’ve ever completed, woot! π–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π9. April 2016 at 11:56 #17666ChesskingParticipantWow, that’s great!
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
10. April 2016 at 8:59 #17669IronDukeParticipantAlrighty, I’m done.
I’m attaching it because I can’t seem to find an upload button in the downloads area…
Enjoy everyone!–IronDuke
Attachments:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π10. April 2016 at 9:19 #17671ChesskingParticipantThanks! I’ll see when I can try it out. If you need anything else to do, I thought of something I think would add to the game. There is a strange absence of Heavy Corvettes in Instant Action. Adding these in would raise the bar to a more realistic level, especially when flying the Heavy Corvette.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
10. April 2016 at 9:37 #17674IronDukeParticipantI noticed that as well; they have a hardcoded list of ships to use, which doesn’t include very many of those in the game. But I posted a little surprise just now. π I think that’ll answer you well.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π11. April 2016 at 22:18 #17694ChesskingParticipantWhat? My chickens do not support your mod? I had better have a talk with them.
I now remember looking into the script system of I-war a little bit, and I found that I cannot open .pkg files correctly. I little insight into this would be helpful.
Never mind, I downloaded the scripting SDK and found these are the compiled code files.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
11. April 2016 at 22:51 #17697adminKeymaster[quote=”IronDuke” post=20122]Yes, I know, it’s a stupid title. But I wanted to have the lousiest acronym I could, and EINS seems to work fine for that. Bet Schmatzler will like it…[/quote]
Ziss iss ekzacktly what I want, jawohl! B)
I added the mod to the downloads list π I doubt I’ll ever use it seriously, I’m already getting my arse kicked heavily with the AI at 80%. :dry:
Space. The final frontier.
11. April 2016 at 23:49 #177007upManParticipantI added the mod to the downloads list π I doubt I’ll ever use it seriously, I’m already getting my arse kicked heavily with the AI at 80%. :dry:
About that, I wanted to ask: Does the mod apply for the normal game or just for the skirmish stuff? Meaning, will the missions get harder?
12. April 2016 at 0:40 #17701IronDukeParticipantIf you are in space, the mod is on, and AI ships exist within 400km, then it applies to them. So yes, normal game, instant action, even scenarios if the mod is on. π
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π12. April 2016 at 1:19 #177057upManParticipantIs the AI change actually perceivable? Do the fights get harder?
12. April 2016 at 2:18 #17708IronDukeParticipantIt depends on the observer. In my case, I didn’t notice it as being more taxing on my skill, but it did take longer to kill them and I took more damage from them. At one point I stupidly stopped my Petrel right in front of a patcom for one second and almost died. Another point it took almost a full minute to kill a Marauder even with twin neutrons simply because he was so good a dodging.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π12. April 2016 at 12:35 #177217upManParticipantWell then, I’ll be sure to try it out then! π
28. April 2016 at 4:27 #17736AdmiralZeratulParticipantDo the AI enhancements also affect Az’s and Lori’s combat performance?
Overthinking is kind of a habit of mine.
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