Home › Forums › General I-War Talk › Dual Joystick help
- This topic has 12 replies, 5 voices, and was last updated 7 years, 10 months ago by oftheborg.
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25. June 2016 at 18:22 #17895oftheborgParticipant
Hi. I played IW so long ago, I don’t even remember. Since Star Citizen has been in alpha, I have gotten back into PC gaming, and I found out about IW2. I loved the first one, so I purchased the second. =) The one thing I’m a little disappointed with is the lack of customizable controller options, but I see how you can change this by editing the ini file. I played a little with one joystick, but I’d like to try and make my controllers similar to what I use in Star Citizen. I have 2 Joysticks. A generic, but surprisingly well made cheap chinese right stick and a thrustmaster t-16000m for the left stick.
Does anyone have any experience setting up dual flight sticks or already have or know of an ini profile that I can use? Should I just use joystick2 for the left stick in the ini file? Maybe I just have to play with it and post my configuration when I figure it out.
25. June 2016 at 21:32 #17897ChesskingParticipantIronDuke uses two joysticks when he plays. He should know how. If you go to Control Panel/Hardware and Sound/Devices and Printers you should be able to right click on the device and select game controller settings. Then select properties, and go to the “test” tab of the page that pops up. This can tell you the names of the different controls, which is quite useful when making a config.
Since the default .ini file does use Joystick1 to refer to a single joystick, Joystick2 should refer to a second joystick.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
26. June 2016 at 1:53 #17901IronDukeParticipantHowdy oftheborg! Welcome to the forum! *Coughs on dust* Kinda glad to see someone using a twin stick setup instead of a plane throttle. π
You are both absolutely correct. Joystick2 will refer to the second controller. You can probably have as many controllers as you like, actually. Ideally, the order of controllers is determined by a location Chessking told you of. In the game controller settings, there will be a list of the controllers attached to your computer. Ideally, the one on the top is Joystick1, the one below it Joystick2, and so on. Unfortunately, this stopped working correctly in Windows 7 and beyond, so Microsoft has a little “Advanced” button allowing you to set which controller to use for older games. This controller will be Joystick1, I think. I-War2 has a lot of hiccups with modern operating systems, and this may not work perfectly. The easiest thing to do is simply set up the controls, fire up the game, and see if the right stick does left stick things. Then you’ll know to switch Joystick1 with Joystick2.Now, just in case you’re as lazy as I am, I’m including my own control config file. It’s set up so it doesn’t replace either of the default configs, and will show up in the game options as “Custom.” I doubt that the buttons on your Thrustmaster T-16000M are arranged the same as my Logitech Extreme 3D Pro, so you might have to do delve into the file and adjust a couple things. It’s set up so that the right stick turns the ship, like any joystick. The left stick will control lateral and vertical thrusters for strafing. The left trigger (button 1) thrusts forward, as I almost never use throttle, and button 3 thrusts backwards. Button 2 calls for wingmen to defend you, since I do a lot of Instant Action. π I’ve stuck some comments in the file.
The file is included in a .zip, since the forum won’t let me attach .ini files. :dry:
Hope this helps. π Feel free to hit me with any more questions you may have. Happy hunting sir!
–IronDuke
Attachments:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π26. June 2016 at 6:09 #17902oftheborgParticipantHey, Thanks guys. I actually sort of figured it out. It’s joystick3, and I have the major axes working the way I think I’d like it. The Y for WS, X for ad, and the RZ axis for strafing up and down. I’m a little dissapointed that it has to return to 0 before engaging the opposite thruster direction though. Does uncoupling the ship allow it to fly freely without forcing itself to return to 0?
I need to next, figure out what I want all my buttons to do.
The only thing I wasn’t able to figure out, was how to use the hat to make me look around. I thought I assigned the proper buttons, but it doesn’t seem to work. Does your config have that?
I just woke up, and was only able to work on the game for a few minutes last night. I’ll play around with it some more tonight when I get home.
Thanks for all the help. =D
26. June 2016 at 6:36 #17904IronDukeParticipantSounds like you got it. :cheer: The reason for it needing to got to 0 before moving in the opposite direction is because of the way input works. It’s a thing in every game. Think of it as being like a car transmission. You can have it in either reverse or a forward gear, but not both. That’s because games read input as a number. With the stick centered, they read 0; with it all the way forward, they read 1; with it halfway forward, they read 0.5, and with it all the way backwards: they read -1. This makes the math quite easy, since you can have your code simply switch to using reverse thrust whenever the input is negative. Better yet, just multiply the force being applied to the ship by the input. With input positive, the force is applied to forward. But with the input negative, then the force is negative, and therefore exactly opposite to normal. That would thrust the ship backwards.
That explanation was probably horrifically overwordy, but I think you get it. :silly:Probably I-War2’s biggest limitation is the lack of a headlook function. Your head is frozen in the cockpit. It will swing a little as you move the ship about, but that’s it. However, there are some additional view options bound to the F1, F2, F3, and F4 keys. You could try those out.
Also, rather thrilled to see that I-War2 isn’t pulling a Starboy* and only allowing two controllers. :cheer: Seems we can have three, and presumably more.
–IronDuke
*Starboy was an ancient, incredibly terrible, and unpopular space game from thirty years ago. I might be the only person in the world who even remembers it, since the thing barely broke 100 sales. It has never existed on the Internet.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π26. June 2016 at 16:15 #179057upManParticipantoftheborg, so you see that the i-war2.com forum is actually more active than the respective Steam forum. ^^ We may have it quite quiet here sometimes, but there’s still a number of folks who come here checking for new posts regularly. π
2. July 2016 at 21:37 #17907AdmiralZeratulParticipantYep, we’re basically the greatest I-War site on the internet now. There isn’t a whole lot of competition, admittedly, but we’re still the best. B)
Overthinking is kind of a habit of mine.
3. July 2016 at 1:34 #17908ChesskingParticipantoftheborg, you have a very important decision to make. Either slave away for the rest of your life playing and modding EOC, or leave now.
“This is one strange navy, boy. They don’t give you time off, even for being dead.” –Clay
Just kidding. We’re pirates, not Navy. :silly: I just wanted to use that quote. I think I am going to put it in my signature. Yes, I have been playing I-War 1 recently.
So hang out at the Blue Note Social Club, talk about other space games, discuss what you like or dislike about I-War, whatever you want, really. :side:
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
3. July 2016 at 8:36 #17910oftheborgParticipantlol. Good to know Zeratul.
Well, technically, the Navy double as pirates anyway. So there is not much difference except what is ‘legal.’ π
I had written up a thank you note and a slight description of what I was trying to accomplish and some other games I’m playing, but It seems as though I didn’t submit the post.
I’ll write something in the area you mentioned.
3. July 2016 at 10:57 #17917ChesskingParticipantWell, technically, the Navy double as pirates anyway. So there is not much difference except what is ‘legal.’ π
π Have you played I-War 1 past where I have gotten? I don’t recall any reason the Navy would be pirates. If this is from I-War 1, please let me know, but don’t spill the story. π
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
3. July 2016 at 11:19 #17922oftheborgParticipantHaha. I was talking about in reality. Most militaries/police forces are just legal mafia/pirates despite any good intention on the part of the individuals signed up. π But, honestly I’m only about 7-10 missions in. I just grew a 5 O’clock shadow. If you know what I mean. Trying not to reveal too much to passer-bys.
3. July 2016 at 20:04 #17926ChesskingParticipantOh, I see. I know of some laws, like the Inheritance Tax, that fit your description. Also, if a relative dies, investigators may take any valuable possessions as “evidence”. However, I don’t see these things as a full time occupation of military and police forces. At least not in the US.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
1. January 2017 at 7:13 #18399oftheborgParticipanthaha. It’s been a while. There a few people I said I’d upload my INI file for dual joystick mapping.
I think this is it. Whoever downloads it, let me know if I made a mistake.
heh. I haven’t played the game in a while… but I’m not in the mood to figure out how I can share the configuration file. Maybe later. I think the one that was shared earlier in the thread should probably work just as well.
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