Detecting current act?

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    JT
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    Hey guys. I’ve been writing a little mod for EoC which adds random commodity-for-commodity trades to the trade centre. I ran into a dilemma: during the Prelude / Act 0, Young Cal powers up the base and gets access to the Trades screen. At this point, I don’t want the trades to be visible, so I don’t want to add trades to the screen until Act 1 (in Act 1, Cal is grown up and freely able to conduct trades).

    I dug through the include files for a while, searching for a function that would help, but couldn’t find anything. Instead, I thought of what I thought was an ingenious solution: just check to see if the player has pirated any cargo, using iScore.PodPiracyCount(), because the player can’t pirate anything as a kid.

    Unfortunately, EoC crashes whenever that function is called, at least in the base…

    Does anyone have any other solutions?

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