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3. June 2004 at 15:55 #13722MajorTomParticipant
Originally posted by Second Chance
Can CUVs repair multiple ships at once? I think that’s a necessity. And if CUVs become more important, they become bigger targets (destroying your foes ability to repair could cripple their forces). Protection of CUVs will become part of the strategy.
Currently the CUV can repair and re-arm 3 ships before it must refurbish it’s own supplies at a station or base. The repair (and re-armement) is only up to 60 % of the other ships capacity. We can change this, for example; allow the CUV to only re-arm others 3 times but repair 5 times?
A dynamic repair rate is possible too and easy enough if we keep the repair rate linear, for example:1st time 50%
2nd time 45%
3rd time 35%
4th time 30%
5th time 25%
Thereafter 0% until the CUV refurbishesAnother reason CUVs are very important is because they can also strategically deploy sentry turrets which are miniature, AM energy powered, gunstars.
When destroyed, the sentries explode with a small antimatter explosion (blast radius 1,5 km). You have to be carefull you don’t put them too near your base or whatever you are protecting.A CUV can deploy a maximum of 3 sentries at any given time. If one is destroyed he can replace it any time, i.e without having to go back to base for a new one. (thats a bit illogical in comparison to the re-arm /repair capability and it could be changed, but it would be rather complicated to do)
2 CUVs cannot repair or rearm each other.
I’m thinking of a function to request a CUV repair bot, that can be called per keybind, but only if there is just one real player (or maybe 2?) on the map per team. The bot CUV would drop in out of hyperspace around 20 km from your current location and have orders to dock with you. (A CUV repair bot will not be able to deploy sentry turrets)
This would be easy to do. What do you think? Should we add this function now or save it for real coop mission games later?
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