Channels and Sounds question

Home Forums 3D Modeling Channels and Sounds question

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #15514
    GrandpaTrout
    Participant

    Hi All,

    I am wondering if anyone has tried playing with combining channels and sounds. Specifically, if someone has tried attaching a sound object to a channel that vanishes.

    What I have in mind is this: The player switches radar modes to passive – and all the ship sounds shift to electromagnetic noise generated by engine reactors and plasma streams and heat. And then the player switches radar modes to active – and all the ship sounds change to computer generated beeps and pings of radar bouncing off objects around the player.

    It would be nice if the sound could be attached as a channel property. Then all the POG code would need to do is shift the channel value.

    Something similar could be done with the visible avatar – if you wanted a true realism sci fi effect. But sound it a good start.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.