biobomber and flitter glitches

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    gwzero
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    I’ve noticed a few glitches with a couple of small things. If anyone knows the fix then please let me know.

    #1. It is impossible to dock to any biobombers other than your own (you can dock to your own like you do at stations if you’re using a mega freighter that has been positioned just right).

    #2. I wanted to take over a flitter so that I could easily tag pods from a safe distance, which works great until I go back to base and save/reload. When I come back the flitter/miner nolonger have any sensors or anything.

    I’ve tried altering the ini and lws files but nothing happens. with the biobomber, I setup the ini and lws files to match the player base as closely as possibly without creating a new player base. With the flitter, I just manually added the nps_sensors to the ship.

    Is there something with the T_utility and T_biobomber classes that wont allow these actions to be performed, or did I forget to do something?


    Smith – “12 assault cannon turrets, 15 quadpack launchers, 6 antimatter pbc’s, and 30+ fighters in 6 bays, all mounted on a megafreighter.”

    Cal – “Ya think that’ll be enough? I mean we’re just going to the store.”

    Smith – “You know you’re right, I better add on some more antimatter pbc’s.”



    Smith – “12 docking turrets, 15 quadpack launchers, 6 antimatter pbc’s, and 2 turret fighters, all mounted on a megafreighter.”

    Cal – “Ya think that’ll be enough? I mean we’re just going to the store.”

    Smith – “You know you’re right, I’d better mount on some antimatter streams.”

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