Act 1? Gunrunner

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  • #14651
    Vorsim
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    This game has potential but at the moment I’m badly stuck early on. The mission is called gunrunner and involves stealing sidearms from an arms transport, protected by three navy cruisers

    The mission has three objectives;
    1) Locate the arms transport; I’ve completed this
    2) Raid the transport; I’ve completed this
    3) Ask Jafs to deliver the cargo to the stepsons; UNABLE to complete this

    After close examination of the manual I still don’t know how to do this. I’ve tried tagging the pod in the normal way and calling Jaffs, he picks it up and doesn’t seem to deliver it to the stepsons or to the homebase (I go home and the guns aren’t in my inventory). Similarily I dock with the pod and take it back to homebase myself where it again fails to show up in my inventory. I’ve tried docking with the pod and delivering it to the stepsons’ summerhouse (as directed by their email) but they just acknowledge my presence and ignore the pod when I undock from it.

    If it makes a difference I don’t destroy the cruisers as I don’t have weapons powerful enough to make a dent in them. Instead I force the arms transport to drop the pod, then run away engaging my LDS drive for a few seconds. When I return to the scene of the crime the transport and cruisers are gone but the pod remains.

    Any help with this mission would be greatly appreciated so I can carry on with the game i.e. if I continue freelance pirating (returning to base to save) do I lose this mission permently?

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