Tactics 2

KNOWLEDGE IS POWER   Planning is Everything: Plan your attacks carefully; be sure that backup won’t show up for that seemingly defenceless cargo hauler.   Know Thyself: Learn how your ship fly and what every system you put on it does, if you know what it’s possible for you to accomplish chances are you’ll come … Read more

Tactics 1

  PILOTING TACTICS/TIPS   Push Little Thruster: Use your thruster override and lateral thruster keys instead of the throttle for finer control, and use the roll function too.   The Art of Dodging: Use the lateral thrusters to dodge missiles, which have limited side-ways manoeuvrability. Addendum (by Jet): The missile warning the sound cue (kind … Read more

FAQ Technical – I-War 1 / Defiance

If you can’t find your technical answers here; try asking in the forums.     {slider=640×480 and horrible graphics? I remember that being better.} I-War was designed to run on 3Dfx cards back in the day, which gave us an astonishing resolution of 800×600. Without one of these cards it will only run in 640×480, without … Read more

FAQ Technical – Edge of Chaos

Click on one of the questions to see the answer. If you can’t find your technical answers here; try asking in the forums.    {slider=There is no Singleplayer mode! / I get a “Please insert game disc” error!} Although it doesn’t need a CD, the games’ programming prevents it from starting up if there is no … Read more

General Gameplay

  The Art of Manual Jumps – Posted by Foeth   Use manual jumps for either specific mission goals or to skip the waiting line. Go to the starmap (toggle up or shift-M). Zoom in completely on the jump point you want to jump from, preferably already being there before initiating manual jump. If you … Read more

FAQ Acts 2 – 3

Act Two – The Badlands Act 2 – How can I get the PatCom ship? A. To get a new ship near the beginning of Act 2 you must perform a mission for the MCA. To get this mission you will need to speak to Frederick Jackson at Jackson’s Yard in Coyote, and follow his … Read more

FAQ Acts 0 – 1

General Missions General Mission 19 – Big Jack’s Jewels Q. How do I get the uncut jemstones? Please help keep Big Jack away! A. Obviously this mission might be a bit confusing for some, as they would often jump to the Ursus Metals Mine, only to find nothing there except a ship called “Prospector” floating … Read more

Act 3 Edge of Chaos

Act 3 Mission 6 – Smokescreen Overview: Summary: Now that the navy fleet has been discovered, Frankie Hoffer decides to act before a massacre takes place. His plan is to approach the fleet with a flag of truce and to put an end to the conflict. The goal of this mission consists in making diversion … Read more

Act 3 Edge of Chaos

Act 3 Mission 1 – Corporates on the Run Overview: Summary: If you are in the base, exit the base. The League takes advantage of the confusion within the corporation and their inactivity. The Kompira system is the corporations strategic point between the Badlands and the Santa Romera jump accelerator. The League’s intention is to … Read more

Act Two The Badlands

Note: This act is non-linear in format. This lists the missions present. The Story-Elements are attached to the missions as needs be, so their precise order can’t be described.   Mission 18 Momma Wolf Activation Info: System: Hoffer’s Wake Prerequisites: + Completion of Act Two Mission 12. Overview: You are asked to investigate how the … Read more