Circles – Chapter 3

Douglas sat in his cabin and pondered the situation. The Ark Royal was back on standard patrol. The Quad system had been quiet in the few days. They’d visited all the three major planets and even the remains of New Ireland, but there were no further signs of any of those black ships. Kelly was … Read more

Circles – Chapter 2

The EAS Warlock moved slowly through space. She was cruising through an asteroid field at too slow a speed for the most advanced cruiser in the earth-force fleet. It was very similar to the older Omega class destroyer in form, with it’s rotating section and industrial appearance, but it was covered with new organic hull … Read more

Circles – Chapter 1

“Nothing on the scope, Sir” “All indicators on the level.” “Course maintained at 5000 metres.” Captain P.H. Douglas smiled and looked over the bridge of CNV – 399, Ark Royal. He was sitting in the captain’s chair, at the rear of the bridge. From behind his command console, the bridge looked cramped, very similar to … Read more

Circles – Introduction

They escaped at the battle of the line. They crossed almost the entire galaxy and found a new home. Now almost twenty years later, Captain Douglas of the CNV Ark Royal is facing the Minbari Nightmare again. A Babylon 5 I-War Crossover. Originally posted here. {KomentoDisable}

Mod Release Guidelines

Author: Antimatter INTRODUCTION This guide will attempt to make reasonable and sensible rules regarding the final release of a mod. This guide was created with compatable in mind, there are many excellent mods that are already out or starting to come out and for most part are compatable but the community saw that eventually, even … Read more

Mod Development Guidelines

MOD GUIDELINES FOR NON-SCRIPTED MODS Author: Dbeh753 INTRODUCTION These guidelines are here to allow mods to work together without incompatibility. As such they will only work if people do follow them, so I would ask that you read at least the sections appropriate to your mod. These guidelines apply only to non-scripted mods. Before creating … Read more

Modeling Tips

Author: Mikhael Additional notes: Here’s a list of some of the various things Mikhael’s learned whilst modding ships into Iwar2. Listed, with each item, are people who have contributed All objects should be saved as a single layer. The game will ignore any object on layer 2 and above. Avatars can be built out of … Read more

The .INI File

Just starting out? This page covers a small tutorial on the basics of modding. Getting yourself organised and providing a brief covering of the basics on files including images and the flux.ini. The .ini File Et Al – by Jet OK, let’s make this a small tutorial/guide for modding .ini file and a few other … Read more

Skin/Texture Primer

Author: SkyQuake Additional notes: Jet For those of you who would like a better understanding on how to implement the texture files of the ships in EoC. SkyQuake has put together a primer to assist you. Note:: The following tutorial also applies to the LBM format in the latest SDK Texture Kit. There are a … Read more

Mod Snippets

On this page you will find a selection of modder snippets, which I hope, over time, will provide for some interesting ideas and solutions. System Damage – by Indie If you think the amount of system damage you get in combat is pathetic, try the following: Open your flux.ini and find the bit titled icShip … Read more