Command line switches for Independence War

Well, here it is, the complete command line switch listing for Independence War. These switches also apply to Defiance, and there are a few more switches for Defiance not listed here. Enjoy! Command Line Format: GAME.EXE [options (eg. -noslab -nologos)] [mission script file (includes path)] A typical command line would look something like: GAME.EXE -noslab … Read more

Indie’s Mission Scripting Tutorial

CONTENTS: A. Foreword B. Before you begin C. Regloads and startup commands D. Creating ships E. Basic waits, getting around and waypoints F. Combat, indie textures and other tricks G. Dialogue and objectives A. Foreword Mission scripting can be an irritating but rewarding process. There is nothing like making a mission you always wanted to … Read more

Independence War / I-War Mission Dialogue Reference

============================================================================= This document contains the in-mission dialogue texts found in Independence War’s \psg\resource\text\Mission?? directories. It is meant to providea quick reference to the content of the wav files in the \psg\resource\audiofor those savvy enough to try and recycle the existing dialogue for theirown missions. The first item in each group shows the sound file(s) that … Read more

Independence War / I-War Briefing Reference

============================================================================= This document contains the briefing texts found in Independence War’s \psg\resource\text\Mission?? directories. It is meant to provide a quick reference to the content of the wav files in the \psg\resource\audio for those savvy enough to try and recycle the existing dialogue for theirown missions. The first item in each group shows the sound file … Read more

Old Message Board Questions

The following posts were taken from the original Infogrames’Independence War Messageboard prior to its removal. They dealprimarily with scripting questions and their answers. Thisall comes courtesy of Maril, who did the work of searching forthem and compiling this file.   Nanoprobe posted 11-04-99 01:14 AM PST ——————————————————————————–I think it goes something like…DOCKPT SCENEITEM,DOCK_NORMAL,DOCKTYPE_UNIVERSAL(or COMMAND),AngleX,Y,Z,PositionX,Y,Z,Priority When … Read more

Free Exploration Mode in I-War

Allow selection of any LaGrange Point (free exploration mode)(Please note: This is implemented as a command-line switch in Independence War.) Originally you could set your own LaGrange Point (LP) destination and go anywhere you want in the game universe, however it was taken out as it made testing the game very difficult when you could … Read more

Rules

By registering and using this website, you agree to the following terms: No flamewars. We are friendly pirates. If you want to virtually fight with other users, use the YouTube comments like everyone else. No double-posts. Users can subscribe to threads and you shouldn’t spam their inbox or try to speed up your post count. You … Read more

Unintended Consequences – Part 4

Rear Admiral Fred Porter stared at the large holographic screen displaying the image of Bjorn and the patient of special interest, namely Kara Thrace having a conversation, taking mental notes of her behavior and her perspective, and observing her for any unusual clues. His presence was simply a representation of his government’s extraordinary interest in … Read more

Unintended Consequences – Part 3

San Diego Naval Base Earth space, Systems Confederation The smell was usually the first one of five senses an unconscious individual would regain when waking up. The atmosphere reeked of fresh air, fresher than the Galactica she’d been accustomed to for the few past years except for that year and half of dreadful experiences on … Read more