Scripts & Tricks by The Infinity

These hints are taken from “The Infinity“. The “Crash Bug” The code that handles the fragmentation of model when destroyed, can only handle models with less than 1500 polygons and vertices combined. If the model exeeds these limits, the game will crash back to desktop. For instance, Voyager – which was a test model for … Read more

Command line switches for Independence War

Well, here it is, the complete command line switch listing for Independence War. These switches also apply to Defiance, and there are a few more switches for Defiance not listed here. Enjoy! Command Line Format: GAME.EXE [options (eg. -noslab -nologos)] [mission script file (includes path)] A typical command line would look something like: GAME.EXE -noslab … Read more

Indie’s Mission Scripting Tutorial

CONTENTS: A. Foreword B. Before you begin C. Regloads and startup commands D. Creating ships E. Basic waits, getting around and waypoints F. Combat, indie textures and other tricks G. Dialogue and objectives A. Foreword Mission scripting can be an irritating but rewarding process. There is nothing like making a mission you always wanted to … Read more

Independence War / I-War Mission Dialogue Reference

============================================================================= This document contains the in-mission dialogue texts found in Independence War’s \psg\resource\text\Mission?? directories. It is meant to providea quick reference to the content of the wav files in the \psg\resource\audiofor those savvy enough to try and recycle the existing dialogue for theirown missions. The first item in each group shows the sound file(s) that … Read more

Independence War / I-War Briefing Reference

============================================================================= This document contains the briefing texts found in Independence War’s \psg\resource\text\Mission?? directories. It is meant to provide a quick reference to the content of the wav files in the \psg\resource\audio for those savvy enough to try and recycle the existing dialogue for theirown missions. The first item in each group shows the sound file … Read more

Old Message Board Questions

The following posts were taken from the original Infogrames’Independence War Messageboard prior to its removal. They dealprimarily with scripting questions and their answers. Thisall comes courtesy of Maril, who did the work of searching forthem and compiling this file.   Nanoprobe posted 11-04-99 01:14 AM PST ——————————————————————————–I think it goes something like…DOCKPT SCENEITEM,DOCK_NORMAL,DOCKTYPE_UNIVERSAL(or COMMAND),AngleX,Y,Z,PositionX,Y,Z,Priority When … Read more

Free Exploration Mode in I-War

Allow selection of any LaGrange Point (free exploration mode)(Please note: This is implemented as a command-line switch in Independence War.) Originally you could set your own LaGrange Point (LP) destination and go anywhere you want in the game universe, however it was taken out as it made testing the game very difficult when you could … Read more

Mod Release Guidelines

Author: Antimatter INTRODUCTION This guide will attempt to make reasonable and sensible rules regarding the final release of a mod. This guide was created with compatable in mind, there are many excellent mods that are already out or starting to come out and for most part are compatable but the community saw that eventually, even … Read more

Mod Development Guidelines

MOD GUIDELINES FOR NON-SCRIPTED MODS Author: Dbeh753 INTRODUCTION These guidelines are here to allow mods to work together without incompatibility. As such they will only work if people do follow them, so I would ask that you read at least the sections appropriate to your mod. These guidelines apply only to non-scripted mods. Before creating … Read more