Act 3 Edge of Chaos

Act 3 Mission 6 – Smokescreen Overview: Summary: Now that the navy fleet has been discovered, Frankie Hoffer decides to act before a massacre takes place. His plan is to approach the fleet with a flag of truce and to put an end to the conflict. The goal of this mission consists in making diversion … Read more

Act 3 Edge of Chaos

Act 3 Mission 1 – Corporates on the Run Overview: Summary: If you are in the base, exit the base. The League takes advantage of the confusion within the corporation and their inactivity. The Kompira system is the corporations strategic point between the Badlands and the Santa Romera jump accelerator. The League’s intention is to … Read more

Act Two The Badlands

Note: This act is non-linear in format. This lists the missions present. The Story-Elements are attached to the missions as needs be, so their precise order can’t be described.   Mission 18 Momma Wolf Activation Info: System: Hoffer’s Wake Prerequisites: + Completion of Act Two Mission 12. Overview: You are asked to investigate how the … Read more

Act Two The Badlands

Note: This act is non-linear in format. This lists the missions present. The Story-Elements are attached to the missions as needs be, so their precise order can’t be described.   Mission 7 The Exile Activation Info: System: Santa Romera Prerequisite: + Once you have completed Act Two Mission 1 and read the e-mail about finding … Read more

Act Two The Badlands

Note: This act is non-linear in format. This lists the missions present. The Story-Elements are attached to the missions as needs be, so their precise order can’t be described. Act Two The Badlands Mission 1 Picking up the Pieces Activation Info: System: Hoffer’s Wake Prerequisites: + None Overview: This mission is set in the aftermath … Read more

Act One – Hoffer’s Wake

Mission 6 The Trouble With Gunstars Overview: After the recent attacks by Marauders upon Hoffer’s Gap, a call is made for improved defences in the area around the Gap. The Stepsons managed to locate some disused Gunstars and ask you to claim them for the cause. 1) Go back to base read the e-mail outlining … Read more

Act One – Hoffer’s Wake

Mission 1 The Great Escape Overview: This mission takes place immediately following Cal and his crews escape from prison. You must first scrub off the IFF code on your stolen tug and then locate your grandmother’s base. 1) After the initial intro cut scene, fight off the two tugs that engage you. Once they are … Read more

Act Zero – Prelude

Mission 1 Home Sweet Home Overview: After witnessing the death of your father, you are forced to leave home by Clay. The mission starts with you near Hoffer`s Gap. 1) The first part of the mission is a tutorial from Clay. Clay will first direct you to the contact list and get you to approach … Read more