NOTE: Master Missions are shown first. They are not the first mission. They merely reflect key objectives within the main act.
Mission 1 Home Sweet Home
- Approach Clay’s Waypoint
- Use Approach Autopilot on a target
- Use Formate Autopilot on a target
- Activate the Starmap
- Select Griffon from the Starmap
- Fly to Griffon
- Fly to the Effrit
- Follow waypoints to Lucrecia’s Base
Mission 2 Proving Grounds
- Complete Training Course in under 3 minutes
Mission 3 Grand Tour
Mission 4 Errand Boy
- Visit Spielman at Charlesworth Freighter Station
- Pick up package at Alexander L-Point
- Deliver package to Junkers
- Collect reward from Spielman
- Intercept Belrano around Griffon
- Return stolen cargo to Spielman
Mission 5 Junkyard Challenge
- Scout out the Junkyard
- Sneak into Junkyard and dock to reactor
- Get fuel rods back to base safely
Mission 6 Nemesis
- Recover drone from Felix’s lockup
Master Mission – Candy From a Baby
- Check out distress signal on edge of the Effrit
Mission 1 – The Great Escape
- Change IFF beacon at Maurice’s
- Find Lucrecia’s Base
Mission 2 – The Stepsons
- Visit Stepsons at meeting place
- Steal Maas shipping manifest from courier at Touchdown L-Point
- Recover shipping manifest from Grimwald Collection Station I
- Deliver shipping manifest to Stepsons
Mission 3 – Joint Forces
- Rendezvous with strike fleet
- Destroy marauder base
- Return to Stepsons to collect reward
Mission 4 – The Heist
- Meet with Stepson informant
- Get a suitable IFF from the junkyard
- Redezvous with Jafs at meeting point
- Dock to Jafs and travel to Maas facility
- Recover fighters from security station
- Ensure Jafs escapes safely
Mission 5 – Marauder Cache
- Meet E. R. Oregon at asteroid mine
- Check out the mining beacon
Mission 6 – The Trouble With Gunstars
- Travel to Military FTL Relay
- Dock to the station
- Retrieve arming codes
- Disarm gunstars
- Call Jafs to pickup gunstars
Mission 7 – Showdown
- Travel to Hoffer’s Gap
- Arm gunstars by docking to them
- Destroy Marauder vessels
- Defend Hoffer’s Gap
Mission 8 – League Initiation
- Meet League at waypoint
- Go to Memnon Military System Defence Dock
- Spray mark on Flagship
Mission 9 – Construction Yard
- Meet League at waypoint
- Travel to LOR platform location
- Detach habitation module from station with cutting drone
- Get LOR platform back to League
Mission 10 – Lucrecia’s Hoard
- Find Bill Dulley at Hoffer’s Heel Ship Park
- Investigate Hoffer’s Entertainment Complex to locate key
- Calculate exact position of Lucrecia’s Hoard using computer program
- Formate with NSO Vessels and travel to hoard location
- Recover hoard and crew
Master Mission
- Find help to combat Marauders in other systems
- Talk to Frederick Jackson at Jackson’s Yard around Pennacook
- Visit Blue Note Social Club around Hyrokkin Beta, orbiting Firefrost III
- Talk to sheriff at Firefrost System Administration around the planet Sunflower
- Find enough pilots to fly MCA fleet vessels
- Investigate Clay’s theory at Jacksons Yard
Mission 1 – Picking up the Pieces
- Protect LOR Platform from Marauder attackers
- Protect League freighters from enemy fire
- Escort LOR Platform in convoy
- Cover convoy while they jump
Mission 2 – Meet the Oman
- Wait for Oman escort
- Formate with Oman escort and travel to initiation ground
- Complete the 3 initiation tasks for the Oman
- Remote pilot training vessel to courage grounds waypoint
- Reclaim pod of gold from mine field and return it to waypoint
- Remote pilot training vessel to cunning grounds waypoint
- Navigate waypoints in gunstar field within time limit
- Remote pilot training vessel to wisdom grounds waypoint
- Complete wisdom puzzle
Mission 3 – Trouble at the Ranch
- Investigate disturbances around Lucifuge in Eureka
- Re-visit Third Way at Lucifuge
- Get defense mines from Hastur Pirate Base
- Manufacture 10 seeker mines
- Deliver some mines to Lucifuge
Mission 4 – High Noon
- Rendezvous with posse at meeting point
- Lead group to hunt Marauders at Westley’s waypoint
- Fly wing with group to hunt Marauders at Westley’s waypoint
- Destroy all Marauders
Mission 5 – Blockade Runner
- Meet MCA freighters at freighter assembly point
- Jump to Mwari with mercenaries to scout out route
- Eliminate Marauder threat
- Escort freighters to their destination
Mission 7 – The Exile
- Speak to ambassador at Brotherhood Exile Ark in Santa Romera
- Lure Marauders away from ambassador
Mission 8 – Corporate Holdings
Note: This mission may crash EoC. See the FAQ for a workaround.
Activation Info: System: Dagda Prerequisites: + You need to must complete Act Two Mission 18 to trigger this mission.
- Use Back-door L-Point in Mwari to get through to Dagda
- Clear mines before indenture freighters arrive
- Provide cover for transports as they jump out-system
- Leave system through L-Point
Mission 9 – Bloodhound
- Fly to MCA Base in Mwari
- Patrol waypoints and to allow sensor ship to pinpoint any Marauder transmissions
- Assault Marauder base and destroy any forces in the area
Mission 10 – Grassy Knoll
- Fly to meeting waypoint
- Go back to base to equip cannon
- Retrieve ammo from ‘Books’ cargo near security station
- Shoot out station window with sniper cannon
- Return to meeting waypoint to collect reward
Mission 11 – Unification
- Meet with fleet at rendezvous point
- Fly to Blackeye L-Point and clear out any Marauder resistance
- Cover L-Point and destroy any escaping Marauders
Mission 12 – Hunter or Hunted
- Fly to Greenback Orbital Transfer Station to obtain disruptors
- Scout out area around Haven Station
- Disable ‘ghost’ ship
- Dock and capture the ship
Mission 13 – The Kong Fracture
- Travel to Hoffer’s Wake Port Orbital, in orbit around Memnon
- Intercept Kong at Alexander L-Point
- Disable Kong to prevent them from destroying Police HQ
- Formate with Kong and follow to Freetown
- Investigate large unidentified vessel
Mission 18 – Momma Wolf
- Rendezvous with convoy at Freelancer’s Co-op Aid Center
- Listen to briefing
- Protect the freighters
- Formate with the freighters
- Escort freighters to suspected ambush
- Destroy all marauder vessels
- Investigate LDSi field source
- Destroy LDSi ship and escorts
Mission 20 – Battle of Mwari
- Rendezvous with fleet at the Ritz in Santa Romera
- Clear L-Point of any Marauders for convoy’s arrival
- Escort convoy to destination
- Protect Fort Hope from Marauder attacks
- Dock to the station
Mission 22 – Wolf’s Lair
- Track down Marauder base
- Investigate new L-Point destination
- Scout out area
- Investigate where freighters are going
- Escape back and report information
Mission 23 – Suicide Run
Sorry, this mission was inadvertantly mentioned. The mission was not used in the eventual game.
Mission 24 – Hide and Seek
- Rendezvous with league vessel
- Fly to Marauder location
- Avoid detection by Marauders
- Hide ship in cargo pod
- Secretly enter Dante System
- Scout for disused L-Point near Faust
- Locate Marauder bases
- Transmit FTL signal
- Obtain maintenance flitter
- Retrieve antenna array
- Retrieve field generator
- Leave Dante system
Mission 25 – Dante’s Inferno
- Rendezvous with fleet at Dante Faust L-Point
- Destroy Marauder cargo station
- Destroy Marauder HQ
- Destroy Marauder shipyard
- Defend destroyer while cutting beam is charging
- Destroy Marauder disruptor cruiser
- Defeat enemy fleet
- Protect Hoffer’s command ship
Master Mission –
- Help out defenders at Christmas L-Point
Mission 1 – Corporates on the Run
- Rendezvous with vessels at waypoint in Kompira
- Fly to security station and defend marine transport while they dock
- Cover marines as they reactivate gunstars
- Dock to neutral gunstars to allow Smith to change their allegiance
- Defend base from remaining corporate forces
Mission 2 – Clash of the Titans
- Fly to Government System Administration, dealing with any corporate threats on the way
- Scout out area to find a suitable diversion, without getting detected
- Dock to reactor to arm it for detonation
- Dock to Administration Station while patrols are distracted
- Return to base and transmit codes to Hoffer
- Protect Hoffer’s command ship
Mission 3 – Scavenger
- Fly to Maas Institute Omega around Ottowa in Coyote
- Investigate the area
- Investigate satellite
- Hide from corporate vessels
- Destroy corporate cruiser
Mission 4 – Bridgehead
- Dock ship inside megafreighter pod
- Launch from megafreighter pod
- Protect the marines
- Break marines out of megafreighter pod
- Disable jump accelerator LDA portcullis
Mission 5 – Deep Cover
- Fly to rendezvous location to obtain IFF transponder
- Obtain security code from Fender Naval STC System Headquarters in the Owen’s Star system
- Use security code to gain access to naval transceiver station
- Patch into Transceivers and re-route the data channels
Mission 6 – Smokescreen
- Fly with fleet to Ozaki Maas Cluster Central HQ in Ishime
- Destroy attacking vessels
- Return to base to warn Hoffer
Mission 8 (7) – Get Hoffer
- Fly to Osprey and then to Hoffer’s last known location
- Save Flambé from the ambush to obtain distress beacon code
- Investigate signal from distress beacon location
- Fly to Naval Base in New Bavaria
- Save Hoffer
- Escape and fall back to Osprey
Mission 9 – Raising the Ante
- Fly to Antimatter Storage Base in Batatas
- Escort freighter back to interstellar L-Point
- Jump out of system
Mission 10 – Into Chaos
- Protect Jafs from alien spawn until all bombs are placed
- Prevent infected Maas flagship leaving the system
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