Anyone Thinking about making a New Game from this series ?

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  • #18900
    Dark
    Participant

    As I’m SLOWLY waiting for Star Citizen and the mess that was created ..

    I have gave in and started playing LONELY E.D – no add ons …

    I miss Newton Physics (replicated well) …

    ….

    So I was thinking, maybe an I-War universe game …

    I was SPOILED on I-WAR and no other game has come close…. Not Yet πŸ˜‰

    What was your Favorite features or Wish list you had for the game…

    #18902
    Chessking
    Participant

    My wish for I-War 2 is that it would be more fully fleshed out. As IronDuke and others have discovered, some of the ship systems don’t actually do anything, such as active sensors. I would like a version of I-war where this is fixed, along with things like subsystem damage and power supply.

    In addition, I like that you can fly different ships in I-war 2… but you are limited to just 5 ships (Plus a few others in multiplayer). It would be nice to be able to buy whatever ship you want… In fact, it would be nice if you could buy anything. The only currency in vanilla appears to be gained from scrapping cargo… and is only useful for manufacturing the few items you have blueprints for. This forces you to use piracy as your main source for resources. There are mods that allow you to fly other ships… as well as buy, sell, and trade cargo, ships, etc. A better game would have this built-in.

    I would also like the ability to use capital ships and to form your own fleet. According to the encyclopedia, Lucretia’s base could hold about 30 ships. Why couldn’t a famous pirate whose skill compares to Jefferson Clay buy/steal some ships, hire some fighters, and use the base?

    Anyways, these are just a few of the things that I think of when thinking about a new I-war based game.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #18903
    Dark
    Participant

    Thanks for your reply – Actually I wasn’t thinking about I-War 2 … I was thinking on the lines of I-WAR MMO and Story mode.

    I’m a Star Citizen Fan, and I like the concept.. however …
    I-War is a great story and has it’s own universe ….
    I’ve played Elite and While it’s ok.. combat is Horrible to me.
    Yes, I would incorporate all those elements, you can buy and sell as many ships as you like – Upgrades and Upgrades .. that’s why people grind πŸ˜›
    MMO – yes lets make a universe that apparently Chris Roberts will appreciate … Joke… Darn you Star Citizen .. so much money, so much time, so many in-house changes… Another 2 years until your finished …

    With today Tech … I think I-War could be very successful …
    Everyone wants options … and an open ended MMO with Missions would be awesome.
    The voice acting has come along so well, and there is now dynamic music with most games.
    LOVE LOVE Voice Pack and Voice interaction/Chat – between NPC and Players …

    I never go to finish the I-War2 .. because of BUGS! “Do you want to live forever” …
    I would implement characters that operate ships, instead of just having a graphic inside a cockpit… (how boring is that) .. think I-War 1 Open Cinematic …

    What would you like to see from a NEW make from the series?
    Cheers

    #18905
    Chessking
    Participant

    I don’t know much about space sim MMO’s, so I don’t have much for suggestions. Since I-war is a very single-player based game, it is hard to imagine it as an MMO… so my first suggestion would be having missions that the players can work together to accomplish. One example of a game that uses this system is Command and Conquer: Tiberium Alliances. The game has multiple servers, and when the game objectives are accomplished, either the server resets, or a new server is created (I don’t know which).

    Another example is I-war 2’s own “EOC Online”. This game is not first person, but has some qualities that could be used… In EOC Online, the player starts out with a low-level ship and works for one of six factions. The player can choose either an assault role (damages enemy ships) or a support role (heals allied ships). The player can earn experience and eventually get better ships. The player can also become a leader of other players from the same faction, and coordinate attacks against other factions. A faction can be eliminated by destroying it’s space station. The server resets when only one faction remains in the game.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #18915
    drkanukie
    Participant

    Look at starfighter inc https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0 – they have newtonian combat and feels the closest I have played to EoC


    β€”
    on the edge of chaos

    #18917
    drkanukie
    Participant

    Star Citizen is even more boring than Elite Dangerous. I never got bored in EoC.


    β€”
    on the edge of chaos

    #18919
    n2gtarz
    Participant

    ironduke is working on a new line for this game hope he is still at il lots oI mods and options…. still play eoc on pc with xp sp2.. runs great!

    #18920
    Chessking
    Participant

    IronDuke has been pretty busy lately… but he should have time to work on it over Christmas break and afterwards.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #18922
    d3rt13n
    Participant

    The fact is that there is an existing engine that can give us just this and more – It has VR support as well and all the tools required to code and add in 3D models. That game (engine) is X-REBIRTH VR, there are a lot of mods out for this game, and even now still mods are being made for it and could easily be modified to accomodate I-WAR 2 gameplay.

    With a far easier code than POG and a way to import 3D meshes, we could turn this into a sandbox I-WAR 2 clone.

    For those who don’t know what X-Rebirth is check out this wiki: http://x-rebirth.wikia.com/wiki/X-Rebirth_Wiki

    Yes, I know, there have been a lot of people (mainly X-2, X-3 fans) who hated X-Rebirth mainly because the expectations they had were not met; because they compared the limited options of X-Rebirth in comparison to X2 and X3 – Mainy the ability to fly only one ship, The Skunk. I however disagree, X-Rebirth is a great game in its own right, it just should never have been called an X-game.

    It is also the only Game at this moment which is moddable, both in the 3D department as in the coding department and offers a sandbox mode that does not need a lot of rework. It has a funtional economy – and is since last year fully VR capable. That VR Capable option is a big yes for me if compared to Elite Dangerous.

    Let me sum it up here for you what X-Rebirth could offer us – what we have already, and its relation to I-WAR 2.

    – SKUNK / Pride of Albion = Command Section
    – The skunk can be upgraded with different parts that can be purchased (Engines, Weapons, Shields, Drones, Software)
    There are 3 Engines and each engine has at least 3 flavors – through crafting a 4 th flavor per type – The MK 5 – can be implemented. In fact you can program as many engines as you like, therefore you can purchase following ships:

    Com-sec (your starting ship) – Equalized Mk 1 (Star Citizen Hull A)
    Tug (com-sec + Tug module) – Equalized Mk 3
    PATCOM (com-sec + patcom module) Sidewinder Mk 3
    DREADNOUGHT (com-sec + Dreadnought module) Sidewinder Mk 4

    You could even invent new setups for example a COM-SEC with thruster modules and containers. akin to this:
    https://dto9r5vaiz7bu.cloudfront.net/nl968zgeeu9ls/hub_large.png

    The point here is that when you buy an engine – a 3D mesh could be added to the Com-Sec and shown in exterior mode, representing the COM-SEC mated with the relevant purchased module and each engine flavor would make it fly differently since it is easily modified with Notepad++ by changing numeric values. The one ‘fly-one-ship-only’ option is also not an issue since the COM-SEC is always the base of the existing setup.

    http://www.starfreeze.com/wiki/Category:Engines

    Equalized Mk 1 – Equalized Mk 3, – Equalized Mk 4
    Sidewinder Mk 1 – Sidewinder Mk 3 – Sidewinder Mk 4
    Supercharged Mk 1 – Supercharged Mk 3 – Supercharged Mk

    FLIGHT ASSIST OFF or NEWTONIAN FLIGHT

    The game features Newtonian flight, but is not as well developed as I-WAR 2. However I am sure that this can be achieved if the correct values are put in place for the engines.

    LDS: BOOST is the X-Rebirth variant of LDS in I-War 2 – Boost draws energy from Shields, in X-R but that can be set to zero, as to not drain and can be made a lot faster – to accomodate in-cluster travel.
    Lagrange points: X-Rebirth Jump Gates – Removing the gate mesh and adding in a blue/red wireframe graphic would do the trick here.

    CLUSTERS and UNIVERSE – Renaming and repositoning of the clusters to accomodate the I-War universe can be done via Notepad++.

    http://x-rebirth.wikia.com/wiki/Map

    Basically every other gameplay mechanic that I-War 2 offers can be replicated in X-Rebirth. Economy (trade), Missions, Factions, Weapon-loadouts, Autopilot etc…

    In addition the player can build and own stations and capital ships that can be docked with and used as a taxi. Boarding operations, drone control (remote fighter – T-Fighter) and hacking is also implemented.

    The requirement here would be to make 3D models of the I-WAR ships that are on par with today’s standards (3d studio Max) and textures; and someone with experience in modding X-Rebirth XML files and MD files.

    The issue is that not a lot of people are lining up to create a mod that maybe only 50 people will appreciate and play while multiplayer is non existent. X-Rebirth (thank god) does not need to be connected to the net to play.

    Also; I-War 2 is a very ‘niche game’ and space simulators are far and between.

    Now if there would be people who are lining up to have an I-WAR III, maybe some artists could be persuaded to create a half-conversion (total conversion is not required since existing stations models, the economy framework and even the existing capital ship meshes could be right at home in the I-WAR 3 universe) – maybe we could even start motivating modders by a donation ware setup. Personally I would pay 50 Euros to have something like this materialize.

    I know someone who could make the 3D mesh stuff happen – and also a few who are familiar with the X-Rebirth code.

    #18924
    Dark
    Participant

    Thank you all for replying to this topic.

    I have seen so many instances here where I-War Fans are happy to use MODS to other games to get a I-War Feel.

    I am however seriously considering making a I-War Stytle Game, that I would hope fans would love (or any SciFi / SciFantasy Fans).

    I’ve seen some reference to Star Citizen (Yes I’m a backer in 2014) .. With my Frustration with Chris Roberts and his ever expanding game, I thought it was time that we had another competitor to CR StarC.

    I have talked to Several people that insisted on Elite Dangerous and I did buy it.. only to be so disappointed in Combat that I deleted it from my HD.

    There has been No Other Game has come up to the Performance of I-War.
    It is also regrettable that I can’t get very far in I-War2 due to bugs πŸ™ FeelsBadMan NotLikeThis

    As for Assets – Unlike Chris Roberts, I do fully believe that a full fleshed out Ship can take 1 month to design and Build –
    Honestly how many 1080Ti or above to PC users own ?
    We Want the Best Graphics available for our systems.

    My idea was to take the I-War Universe, basic lore, and make spin off to it, considering that there is no way to track down the copy-write holders at this stage and I would hate to be hit with a Copy-write lawsuit.

    Newton Physics are easily implemented into modern game engines, Large spaces and Highly detailed graphics aswell.

    Tools:
    Engine: I would be Using either LumberYard / CryEngine / Unreal Engine for this game.
    Graphical details: Substance Painter (I’m sure we want to see more 80’s style graffiti as paint textures/ uniforms)
    3D Assests – Maya or Cinema 4D
    Voice Acting: Yes – Probably no one Famous LUL
    Jefferson Clay – If I get a voice actor for this, I’m not sure if I will break a copy-write law. I maybe forced to write in a similar character. Any Suggestions?
    VR – Do you really Want this in VR ? It will make you sick with everything moving in space, especially in battles – I will be applying real “enough” physics to all Assests, including YOU.
    HeadTracking with Voice Action of Commands – Yes – Sometimes Voice control “DONE WELL” is more “Immersive” and I’m impressed with Star Citizens Voice with Head tracking feature (using your web cam).
    Mouse and Keyboard – Yes
    Joystick / Hotas – Yes.

    As with Star Citizen, I would have All parts of the ship able to be walked in and interacted with. Also I want to add More then Star Citizen – You will have Mag-boots, Docking Ship to Ship, Walk outside your ship while in LDS. Dock or Capture other ships and Tow them back to a base.

    Not sure about how far I could do Base Building, however as in I-War tradition there will be Asteroid Bases that you either (build yourself via mining or taking over abandoned asteroid bases.. Let me Know.
    Space Stations need to be bigger then what they are in I-War 1/2 – BioBomber bases need to be a thing, and that would be considered a Small Ship yard.

    Multiplayer – OK I know the Excuse of “Make your Own Fun” and “Fun with Friends” is a big thing now, especially with the Horrible FallOut76 games these days. I do want to implement FPS Role into this Universe, (Think I-War intro movie) – Where you can walk around your Brige/Command Section and even back into the hull.
    This will mean “Boarding Parties” can be either NPC (following orders) or a Multiplayer aspect.

    Let me know what else you would like to see in this universe?
    How Open World do you want it to be?
    Do you want to be a Space Trucker, Or a Miner ?

    In this Universe, not all ships have command sections, would you like to see Command sections implemented in All Ships? Or would you prefer a docking system / Shuttle Bay.

    I Wasn’t thinking of going the Military Route in game (unlike Star Citizen SQ42).
    Maybe Civilian with the option to branch into whatever route you like to go?
    Aliens – Yes or No ? (I’m undecided – any suggestions)?

    Let me Know your Suggestions: Thanks
    BTW – I plan on Self Funding this game, as I really Loved I-War and there hasn’t been anything that can compare.
    If you have screenshots or other game play aspects you would like to see, Please leave a comment below.

    While most of the game is within reach of me creating it, Voice Control and head tracking if definitely out of my league, unless I can find some software.

    #18925
    Dark
    Participant

    Honorable Mentions –
    Planets and Moons – Yes they will exist and you will be able to land on them (if your ship is designed for it) – Patcoms and alike would be able to enter atmosphere, Spider-Tugs, not so much.
    Game Play – You will be able to Disable Ships and NPC’s / Characters more easily – however with enough effect, you can destroy them too.
    Player Character – Is a real Character in game – If you Character is wounded and passes out, you would spawn with injuries/artificial limbs (Think Smithy).
    This is inline with a Star Citizen Players Style
    Ejections Systems – Yes The command section can auto eject, so you live to fight another day, or emergency pods could be used to save you and your crew – Remember, not everyone is on the bridge, you will have characters in Turrets and other places.
    You can Capture Characters at that point, destroying pods with characters will give you a bad reputation (probably where everyone in the Universe will Hate you).
    Ejected Pods and Command sections would auto pilot out of the area, before you have time to destroy them.
    Characters would have beacons so that they can be rescued in the blackness of Space.

    Just some game play elements, that I will do my best to include πŸ™‚

    Let me know your feedback.

    #18927
    Chessking
    Participant

    Hello Dark, I really like the ideas you have mentioned. Many of them line up with my ideas for an I-War 3. I have a couple of comments/suggestions.

    First, Atari owns the copyrights to the game… I believe several people have attempted to contact them regarding I-War 2, and never got a response. However, both I-War 1 and I-War 2 have appeared on Steam in the last few years, indicating that Atari is not totally ignoring the game. This makes creating another sequel a precarious task, and I hate it as much as you or anyone else does. IronDuke has been working on an I-War 2 “remake” using Unity that would require the original game to run, with the hope that Atari wouldn’t copy-write strike it (it would be similar to a mod). He also hopes to add more stuff to the game when the re-make is completed. I don’t know how all of this will affect you, but it is good to keep in mind.

    Second, I and others would agree that it would take away from the game if it was open-world/multiplayer only. Both of the original games are enjoyed because of their immersive campaigns. If I were making a new game from the series, I would create a new campaign where the character(s) find some alien (Nair’Nama) technology and use it to fight the Chaos Aliens. I think an open world (Torn Stars) mode would be good also.

    Regarding whether every ship would use the ComSec: I don’t think that would be beneficial, as it would change the design of many existing ships. Also, in the game universe, there are many manufacturers who build ships their own way. So while a ComSec compatible ship would be a plus, it wouldn’t be on every ship. Also, in the Original I-War cinematics, you see that the Puffin-class tug also has a detachable command section, but with a different design. In addition, it wouldn’t be practical for fighters, transports, and capital ships to have command sections. So there would have to be different piloting/docking/ejecting systems for different ships.

    I do like the ideas of being able to walk around ships, as well as being able to land on planets and engage in first-person combat. I think these elements would add a lot of immersion to the game, as well as appeal to a larger number of players. I, personally, would like to see a Real-Time Strategy aspect of the game, where you can acquire a fleet and control them from the comfort of your Nova class cruiser.

    I mentioned IronDuke’s project above… I also have a project. It is a 2-D remake of the game using my skills with Javascript. I have lost most of the code for the game twice now… all the while accumulating more projects that I want to complete as well. Anyways, I think if the I-War community is going to accomplish a large-scale project, it would be better for all of us to work together, rather than working on separate projects.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #18929
    Dark
    Participant

    Thank you I appreciate the info – I really does help me.
    It would be better for me to branch off this universe, so not to violate any copy-write material.

    Story Driven Content is a Must – We have lost the Art of Story Telling in a very immersive environment.

    Some mechanics in the game are universal in every space game, such as PowerPlants that have fusion reactors, Energy weapons ect.
    I am unsure If I could use the Terminology from I-War – such as LDS and capsule jump drives.

    While it’s true that “Atari” is still publishing the game, it’s NOT playable to any standard on today’s PC’s.

    While I-War was Story Driven, you could go off and do your own thing at any time (Which is what I was aiming for).
    Command Modules would be copy-write protected if made exactly the same, so many alterations will have to be done, which is fine on Artistic stand point (Interconnecting Sections of Space Craft wouldn’t be copy-writed anywhere)
    Since Atari haven’t release this game’s IP, there’s not much I can do, except make a Spin off. By by Jefferson Clay , but it’s not the end of the world, just another obstetrical to get around πŸ™‚

    I’ll be happy to see IronDuke’s Project complete πŸ™‚

    As with Elite Dangerous, Refueling could be done around Stars (seems like a reasonable science, considering Fusion Drive Tech).
    As for Multiplayer – it will also be Co-Op (similar to StarC in some aspects).

    I will have to stay away from the I-War Aliens are they are very specific to I-War and new Aliens with different stories will have to be created, Unless we want to go Captain Harlock Style (No Aliens and Humanity is Doomed) – But I think we need some Aliens.
    From what I can tell the “Badlands” were a made up star cluster (in space somewhere) to fit a story, where I-War was centered around Earth (SOL). Thankfully Atari doesn’t own SOL or it’s constellations – So I’ll have to do some research.
    Lots and Lots of Research!

    Thanks again Chessking!
    /me Thinking Cap On

    #18930
    admin
    Keymaster

    [quote=”Chessking” post=20745]First, Atari owns the copyrights to the game… I believe several people have attempted to contact them regarding I-War 2, and never got a response. [/quote]

    This is especially sad, because Stephen Robertson was willing to give me the DX8 patch if Atari was okay with it.

    Atari didn’t care, though.

    I really wanted to see the improved graphics on the planets. πŸ™

    BTW: Merry Christmas, everyone! :silly:


    Space. The final frontier.

    #18932
    Chessking
    Participant

    @Dark

    While it’s true that “Atari” is still publishing the game, it’s NOT playable to any standard on today’s PC’s.

    Both of the I-War games still work on Windows 8.1. If you are referring to the graphics standards, I agree; I-War 2 is a bit outdated. Ironduke’s remake will fix that though.

    Regarding to Jefferson Clay: In my mind’s version of I-War 3, Clay’s AI was copied, and he is now a training instructor, commander advisor, or even the commander of many ships in the new Navy. Of course, if you are deviating from I-war 2’s original story to make a look-a-like, it is fine if you let him go.

    Regarding the fictional star systems: I think a few of the stars are actual stars (such as “Betelgeuse”) but other than that, i believe they are fictitious.

    One thing I would like to have is ships with front and rear weapons. I think I-War 2 messed up by not having any more ships with rear cannons… that is one of the things that made the game unique.

    When you get started on this project, be sure to let us know… I would be glad to help if I can. (The main limitation for me is time right now).

    @Schmatzler: glad to see you here too. Merry Christmas!

    I don’t know what IronDuke is up to lately… he was last active on Discord almost a month ago. He has been going through some major life changes that he claims will also allow him to spend more time on the remake. I hope everything is okay.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

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