Home › Forums › Mods and POG Scripting › Purpose of fast_ghost.ini file?
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22. April 2006 at 7:28 #15979ShaneParticipant
The fast_ghost.ini file located in sims/ships/player/ is a mystery to me. Here’s it’s contents:
; (c) 1999 Particle Systems Ltd. All Rights Reserved
; old_corvette.ini
; Template for the classic IWAR corvette
; Revision control information:
; $Header: /iwar2/resource/sims/ships/player/fast_ghost.ini 1 21/08/00 8:42p Martyn $[Class]
name=icShip[Properties]
; The name of the object
name=”Ghost”;the threat rating ‘points value’ of the hull
threat=0; ** Damage model properties
hit_points=420000000
armour=52;Sim type (ship class)
type=”T_Corvette”;docking port priority
docking_priority=900000; Sim radius in metres
;radius=0.01width=80
height=70
length=120;Maximum linear speeds as a vector (m/s)
speed=(3000000,3000000,10000000);Maximum linear acceleration as a vector (m/s/s)
acceleration=(7500000, 7500000, 15000000);Maximum angular rotation (deg/s)
yaw_rate=120
roll_rate=120
pitch_rate=120;Maximum angular acceleration (deg/s/s)
yaw_accel=120
roll_accel=120
pitch_accel=120; Applied in free flight to the max angular speed
angular_speed_boost=1.5;brightness for the sensors to spot
brightness=0.0
min_brightness=0.0
Does anyone know the purpose of this file?
- The sensor brightness keeps it from ever appearing on the contact list.
- The maximum speeds and acceleration values allow it to keep up with anything in the game.
- The docking_priority seems to indicate it cannot be moved by another craft.
- It has an astounding hit point value – I’d guess it’s supposed to take damage but must not die before (what?) the player ship?.
- It mounts no systems and should not be capable of flight.
Somewhere (oh so long ago) I seem to recall the vague memory that this object had to be parented to the player ship for some reason. But I can’t seem to find anything with a search…
Any ideas? (read: anyone with a better memory than I? :D)
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