Home › Forums › Blue Note Social Club › ELITE:Dangerous !!! Kickstarter Project
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10. November 2012 at 4:52 #15840czar1111Participant
it’s David Braben!
I put this in here for some urgent attention.
It is (and isn’t) a General EOC issue because of the details.
http://www.kickstarter.com/projects/1461411552/elite-dangerous
Have a look at the FAQ
[i]Will you have Newtonian physics in the game?Yes. The degree of the fly-by-wire to override the feeling of skidding is something we will carefully tune.
Will I be able to speed up time?
No, not in the sense that “Frontier� allowed you to travel huge distances in a short period of time. Instead we plan to use ‘local hyperspace’ travel. This is because time has to stay locked between the players (otherwise multiplayer doesn’t work). [/i]Sounds familiar?
Mr Stephen Robertson is at Rockstar Leeds AFAIK – I would love to see him (and the Particle Systems team) involved in this in some way (even as backers).
Since it looks like this will be Elite with something similar to an I-War travel/flight model?And frankly, I can’t think of anything better than two great teams working together.
15. May 2015 at 20:28 #16741RichardSkinnerParticipantso this is a pretty old post, but I went ot the link and watched some vids and this project looks pretty cool. I like how when you get close to the rings of a planet they turn into asteroids. It defiantly has the sense of scale that I’m looking for.
has anyone else been following or picked this up yet?
The Priceline Negotiator
15. May 2015 at 20:39 #16743adminKeymaster19. May 2015 at 17:55 #168227upManParticipantApparently this is an online only game, where the (lackluster) singleplayer part only works as long as you have a connection with their server. The reviews are mixed on this one, and I for one don’t recommend spending money for this game after reading multiple reviews.
20. May 2015 at 4:58 #16844adminKeymasterUK£ 39.99 = 55.6519876 €
I will never pay that much money for a game.
Elite is on my wishlist (You never know until you played it), but I will wait for a sale – after all, it’s just frakkin’ software that may be shit. 😀
Space. The final frontier.
20. May 2015 at 19:58 #16853RichardSkinnerParticipantwell let us know if it does go on sale and you pick it up. they do have a “friends only” semi online mode I believe. you never know it could be interesting, especially if its an evolving project, they could eventually add enough content to make it awesome.
The Priceline Negotiator
21. May 2015 at 7:17 #16856IronDukeParticipantI’ve been watching videos of the game on Youtube (Isinona’s videos are especially cool) and it seems to have a Newtonian flight model like I-war2’s, the only difference being that you can’t do a thruster override past the throttle limit and the maneuverability doubles in a sweet zone around 50% throttle.
It’s on my wishlist, but I can’t pay $60 USD for it just yet, so I’ll wait till it goes on sale. Besides, development of my own game beckons…
Incidentally, I do like some sandbox games, which is why I might like this game, but the continuous Internet required is something of a trip-up. I’ve mentioned before that my working computer doesn’t have Internet. Still, it would be fun.–IronDuke
P.S. They were planning an offline mode for it, but removed that feature late in the beta on the grounds that it took away from the ever-changing, evolving experience the players get since the universe would not be able to be updated. Part of the game’s appeal is that it has an ongoing story, influenced by the players’ combined actions or lack thereof and an almighty hand behind the main server. :p
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂12. June 2015 at 13:09 #16949AdmiralZeratulParticipant[quote=”IronDuke” post=19685]P.S. They were planning an offline mode for it, but removed that feature late in the beta on the grounds that it took away from the ever-changing, evolving experience the players get since the universe would not be able to be updated. Part of the game’s appeal is that it has an ongoing story, influenced by the players’ combined actions or lack thereof and an almighty hand behind the main server. :p[/quote]
That sounds very similar to EVE Online, except that the ships can be controlled manually.
Overthinking is kind of a habit of mine.
12. June 2015 at 13:12 #169517upManParticipantThere were several projects that tried to compete with EVE in that regard, but none really got anywhere. We’ll have to see where E:D will go. I personally won’t hold my breath.
13. June 2015 at 8:14 #16964adminKeymasterWhat about “Star Citizen”? I was on the forum for a short time (to help some people with I-War 😛 ) and from what I could see, they use Newtonian physics.
https://robertsspaceindustries.com/download
Has anyone played that yet?
Space. The final frontier.
13. June 2015 at 11:00 #16969AdmiralZeratulParticipantI’ve heard some things about that game. Some people say that Star Citizen is too big to fail. Some say it’s a load of vaporware and call it “Far Citizen”.
The guy behind Star citizen has experience making a lot of really good games. That’s not necessarily a quality guarantee though. Apparently, the person who made Daikatana also made Wolfenstein 3D, Doom, and Quake.
Overthinking is kind of a habit of mine.
15. June 2015 at 14:04 #169787upManParticipantWHAT?!? Sorry, AdmiralZeratul, but you didn’t get your facts right. John Romero, CO-creator of Doom, Quake and Daikatana, did play a role in the creation of Doom and Quake, but he was one of many. His true “skills” showed with Daikatana, which shipped several years too late and was not a whole lot of fun to play. It failed badly. “John Romero is going to make you his bitch – suck it up” became a matter of utter ridicule.
15. June 2015 at 16:50 #16981AdmiralZeratulParticipant[quote=”7upMan” post=19747]WHAT?!? Sorry, AdmiralZeratul, but you didn’t get your facts right. John Romero, CO-creator of Doom, Quake and Daikatana, did play a role in the creation of Doom and Quake, but he was one of many. His true “skills” showed with Daikatana, which shipped several years too late and was not a whole lot of fun to play. It failed badly. “John Romero is going to make you his bitch – suck it up” became a matter of utter ridicule.[/quote]
My apologies, 7upMan. I did not mean to offend. I got my information from Wikipedia, and I may have skimmed over it slightly. :blush:
Overthinking is kind of a habit of mine.
16. June 2015 at 2:22 #16983RichardSkinnerParticipantoh man yea, I learned about guy in a game history class. that was back when game designers where rock stars. blew all his money on office chairs made of the finest camel ass hair lol.
Right up there with making more cartages of ET then there were Atari consoles.
I can’t believe Romero is still in the business
The Priceline Negotiator
16. June 2015 at 13:42 #169857upManParticipantWell, his last Kickstarter project failed so badly that he took it offline well before the finishing date. Also, being in business currently doesn’t mean a whole lot for him. He exists, but that’s about it. Good riddance, I say. Gaming history has a very special place for him next to George Broussard. ^^
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