User Interface

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    Hot4Darmat
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    Great job all round guys. You are to be congratulated. I was prompted to start some discussions on interface issues that crop up, so here goes.

    My first observation after poking around for a while in the early stages, was the absence of clear savegame options both on station and in space. I know they’re there, buried in the tutorial and instructions, but I’m a completed dolt and refuse to rtfm. I just wanna fire it up and muddle my way through without all these nested menus of different types from different screens (this is nitpicky, I know, but you said you wanted feedback). So suggestion 1 is to make everything a player can do in a given class of screen options or locales visible from one set of screen options.

    I’m still exploring the wingman commands, but so far they look good. I just wish, as a spaceship captain, I had some more control over communications than simple proximity to affiliated vessels triggering a few options. There are no real comms, but I guess this is more of a feature issue than and interface one, so ‘nuf said. Still, when it comes to even limited chatting with other spacers in this entirely new total conversion game and unique cluster, I’d rather see NO talking head than Cal’s, but that may just be me.


    Hot4Darmat


    [url=”http://www.torn-stars.com”][center][img]http://www.torn-stars.com/images/hot4darmatsig.gif[/img][/center][/url]

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