I’ve spent considerable time experimenting with the Tie Fighters turbolasers to try and get good timing, feel, etc. But I noticed something the other day when going over the movies again; the Tie Fighters seem to have two different modes of fire. The first mode is a single shot per trigger pull with a long (relatively) delay between shots. And the second mode is a rapid-fire machine gun style.
I was thinking, since MajorTom said it would be nice if the Tie Fighters had more than one weapon, maybe this could be the answer. Not two weapons, per se, but two modes for the same weapon (although obviously, file-wise, it would be two weapons, but the player doesn’t need to know that). You could let the single-shot mode have a very wide firing arc and no jitter to the shot, making it more accurate for distance shooting. And the multi-fire mode could have a very narrow firing arc, with jitter added, to make it harder to land all those bolts when up close.
The bolts would look exactly the same and have the same specs, because it should be the same gun. But it would give the player a feeling of increased flexibility for different situations. And nobody could complain that the Tie Fighter is supposed to have only one type of gun, because it would.
This is something we might even apply to select other ships as well.
What do you think?
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