Act 2…

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  • #15293
    Jafs
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    There is a mission in act two (I think it is called EDIT: Wolf’s Lair)
    This is after you watch them jump from that jump point and smith says that it was strange and asks you to check it out. After jumping, Clay advises to go into the junk because of incoming ships… WHen the transport arrives, I try to get in position to use it as cover like Clay said. I turn down my power, making as little emission as possible, Taking short bursts of thuster to angel it.. However, I was caught, again and again. I managed to kill all 4 of the dudes, and the transport wouldnb’t go. I waited for a good 2 minutes.. but my patience was wearing thin so I shot the ship until it dropped its cargo. It then proceeded in LDS, but… It went to this police station and got torn up.

    I was like “WTF! I followed this lame transport with its weak LDS drive and After waiting so long it gets BLOWN up!?”

    How do I approach this mission so I don’t get detected?

    Cal, when are we gonna get somethin’ cool?


    Cal, when are we gonna get somethin’ cool?

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