We need your input on another design choice.
The EoC base loadout that we all know and love is limited to 5 ships maximum. I wish I had time to rewrite this code, but I don’t (read that as I have more interesting features to work on).
The other annoying limitation is that the EoC loadout is hard coded and has a fixed number of player systems it will support. So we can modify the current systems but not effectivly add new ones.
So here is the major design choice:
1. We keep the current loadout, the 5 ship limit, and we modify some of the player systems. (Basically what we have today).
2. We ditch loadout as a feature. Instead the loadout is fixed when your purchase the ship. But you can fly a much wider variety of ships. Freighters, destroyers, tankers, etc.
It seems odd to get rid of a feature like loadout, but it might be more fun in the long run. We could create dedicated trade ships, survey ships, or stealthy scouts.
While similar things can be done with varied loadout, your trapped in the same 5 hulls. That means never piloting a transport or a cap ship.
So, just to restate the question: Would you rather have interchangable systems or fly different kinds of ships?
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