Gave it a try and like what I see so far…

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    Gimpster
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    So i finaly got it all working and so far i am very impressed with what I am seeing. Most of the little things I would like to see changed or added are planed in the future updates. The one annoying issue I encountered was that the installer for I-War 2 and Torn Stars seem to not loke long file names. But installing the game in a path with names less then 8 characters allowed everything to install and work correctly.

    I have a few questions and suggestions so bear with me a little longer. One thing I have not yet figgured out is whether the economy is dynamic or static, does the ammount of on hand goods affect selling and buying prices? If not can we make it do so?

    I know that there has been some discussion about moving objects with the system orbit addon, that hinted that things with 0 mass/weight can not be moved. Why can’t they just be given mass/weight? Things like astroid belt markers could be replaced with taged asteroids then move along the plane of the belts rotation, and if that works then multiple tagged asteroids could be placed at different compas heading from rotation center to allow for multiple destinations with in a feild or belt.

    As for a dynamic economy I have several ideas, well more accualy but I do not have the knowlage to code them to test my theroies. Every since Eve disapointed me I have been building in my head the sim I would like to see built. Torn Stars is moving int he same directions as I envision, and the single player nature of the engine makes it less complex, so this might prove to be a good test bed for these concepts. If anyone on the dev team or in the comunity is interested in discussing these ideas or conecpts let me know, even if its just to help me learn to code in I-War so I can test some of my designs.

    The cold hard void of space beckons me, but she will have to wait, for I am not yet ready to embrace her.


    The cold hard void of space beckons me, but she will have to wait, for I am not yet ready to embrace her.

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