Okay these are probably real dumb questions but I I haven’t found clear answers, so:
1. When in multiplay games is it possible to have players traveling into different star systems of the badlands cluster. I realise that the standard multiplayer games don’t support this but with the right setup is it possible?
2. Is there a source code distribution of the what_rocksv2 module? I am particularly interested in learning how much of the multiplay code hangs together. After looking at the examples in the SDK I was hoping to see how things were done in this modification.
Why I am asking? I have a small group of friends interested in i-war2 LAN sessions. We like co-op style games and are trying to determine if it is possible to operate in such a way under the i-war2 engine. One of the keys being an open universe where you are not locked into a set “cube” of space. For example a simple mission might be to escort three freighters through multiple jump points and cargo drop-offs/collections before returning to the original point of hire. Now if someone has built said system already please point me to it. From what I have read what_rocks is not such a thing.
Thanks very much for any information.
Cheers,
Joco.
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