Eoc modding newbie question

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    Cormorant
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    Forgive my foolish question, but I’m ambitious to get into EoC modding after messing around with I-War 1 scripts for years. (Some might remember a few of my old I-War missions – *plug, plug*)

    So I’ve grabbed the SDK, the geography compiler, looked over the various documentations, example scripts and existing mods and realized I would need some help to get started.
    What I’m basicly trying to do for now is get a player ship and maybe one or two custom objects to work with a simple custom geography setup containing a star system with celestial bodies and a space station. Or rather should these things be contained – I have not yet found a way to have a look at my “test system” in-game.

    What I’ve done is creating a custom geography folder containing a custom clusters.ini, corresponding custom *.map and *.lws files for my test system, and a corresponding text folder (including clusters.csv and (System Name).csv)
    I’ve also created a custom comsec_prefitted.ini as a player ship in the correct folder.
    What really keeps me puzzled is how to even get started on POG. I believe I understand the basic structure of POG scripts, but I have no clue on what to do to get a custom scene in-game without messing with existing game scripts, or in other words:
    I’m trying to create a player ship object at a specified location in my test system and have it ready for a little flight once I press the “New Game” button from the main menu.
    I suppose there is a whole load of things I have to consider to achieve this. I’d just love to have a clue on what things I have to consider.

    so long
    cormorant

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