Combat AI question

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    PantsOnFire
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    I’ve been trying to make a living as a trader, and avoiding combat. The computer-initiated battles I have observed always follow the same pattern: a few ships appear, mindlessly (and fruitlessly) fire at the local station, and are eventually destroyed by local defence forces. It made a bit more sense when the Raiders did this in EoC, but even then they always seemed remarkably suicidal.

    Q1: It it possible to force an AI ship to re-think its current target? ie. every time it takes a hit, there is a 10% chance that it will alter its target to “the guy who attacked it” or “the strongest enemy in the area” and ignore the station? This would make them *seem* much smarter.

    Q2: Is there any possibility of having stations issue distress calls or declaring a bounty on their attackers? They don’t really have anything to worry about, it seems, but it would be fun to have an incentive to come to their aid.

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