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11. July 2005 at 17:41 #14447psyborgParticipant
I got EoC about a year ago and just now got around to actually playing it seriously. I got it as a space sim replacement for X-Wing Alliance of sorts, since XWA isn’t playable with my video card anymore (stupid nVidia…) Anyway, I’m very pleased with it so far, and it has much better physics than all the Star Wars games combined. 😉 I just have some general questions about things I can’t seem to figure out.
1) Active Sensors….what do they actually do? I can’t notice a difference between them enabled or disabled, except that my ship is “brighter” of course.
2) Imaging Module…I just picked one up, how do I install it? My only guess is that I can’t install it on the Tug. Which leads to
3) You DO get more ships, right? (I’m only on Act 1 so far…on the mission where you lead the assault, but I’m having fun with distress calls for now, they’re good for racking up points for bagging Corvettes and sometimes the transports you rescue will randomly drop their cargo!) Anyway I’m having trouble getting good loot because sometimes Cruisers show up, like at the Crosspoint stations near Griffon. I even had a Destroyer show up once, even after I destroyed an escort wing of 4 interceptors! I can’t even dent the cruisers, and I need a ship that can take more punishments, even the Meteor LDAs I have are a joke.
4) I was thinking of installing a few mods as I got closer to the end of the game, such as the simple FreeForm mod (23k) so that I coudl continue playing after the game was over, and a mod I found called Future Trader which aparently lets you buy/sell things at any station…and maybe one called Unleashed. Any recommendations? I like games with good continuous play and/or replay value.
5) Is there a list of blueprints that become available somewhere? Or maybe a list of all trades that are availabel at different points in the game? I’m just curious about that…there’s some things I’d love to be able to have an infinite supply of…like Gattling Ammo.
Thanks!
Psyborg
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