Bases, cargo and inventory

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    GrandpaTrout
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    The “Base” referred to in the Middle States project, actually refers to being inside Lucretia’s Base. The reason for the player to enter the Base is to be able to use the loadout screen to change his ships loadout.

    In the Middle States, you can enter the Base from any station via a special script that loads the base screens. (this will be totall clear on the first release). A second special script catches the player when he launches from the base, and returns him to the station where he originally entered. This is basically my very old mod, StationSave.

    Cargo is linked to player systems by the PS cargo scripts. Meaning that some cargo pods also represent player subsystems. This allows you to pirate a PBC cannon from a passing cargo carrier in EoC, and later install it on your ship. The loadout code knows which items are player systems, and which subsystem template to install on the player ship.

    Because the Middle States release is using the standard traffic scripts, we are bound to using the standard cargo scripts which create cargo for that traffic.

    It might be possible to change the cargo scripts when the traffic is changed, but research will need to be done on just what breaks when we do that.

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