calling a .dll function?

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    MajorTom
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    Maybe that’s the wrong terminology but there must be some way to call a native package or virtually “press” a key for the player?

    Is there any way to call a function like:
    “icDirector.InternalCamera” or “icDirector.ExternalCamera” directly with pog?

    Why? If you create a brief external view of a ship with iDirector it’s stopped dead in it’s tracks. (because iDirector suspends/purges the input keybinds). As a result you have to reapply throttle to get the ship moving again. [V]

    You can intercept the keybind for the camera package, to get an external view, without stopping the ship, but you can’t get it back to the internal view (Hud) without pressing the (F1) key manually.

    I’ve tried Task.Call and Task.Detach with the camera function as a string but flux seems to just ignore that [?]

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