Elite: AiSoB (was realism mod)

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  • #13720
    Jwk the Hemp Monkey
    Participant

    This is a short discription of the mod in its current status.

    Ok, my objective was to make the game fun, fair and realistic.

    Here is a rough description of what one might find.

    Player systems and Computer controlled systems are now very equal in capabilties.

    Compter AI ships , esp the more expensive ones, have alot more weaponry at their disposial.

    Doing tricks like REM’ing a convoy from 50 km out…sometimes works. Sometimes it doesnt.

    Ships will now chase you in different ways, according to their capabilties.

    Captial ships are now to be feared. No really. Run.

    But it is not all bad news! The player’s weapon systems have now been edited so that they fave more distinct strengths as weaknesses.
    E.g. Cutting beams have now been made useable by an enhanced range (yes you can relive that classic moment when cals dad cuts a large corperate interceptor with a mineing laser)

    A few weapons have had a total revamp. E.g. Pulsar missiles are now these chaotic sometimes do nothing, sometimes fully disrupt for 5 min, sometimes utterly destroy, somtimes blow your own ship up, kind of weapon with a sweet new graphical affect.

    The game is *alot* more polished. Sub targeted systems are now properly labeled.

    I am hoping to combine my favorite mods which i used and assumed existed when balencing the mod.

    E.g. , mouse and key board control (my version, alot more functionality and controls)
    Location finder
    Contact Filter
    Large Corp interceptor fix
    and a few others.

    Basically, i have been busy away in the background making IW2 what it should of been.

    Fair, unforgiving and when you finally go out with your top-of-the-range ship with every weaponsystem and program etc etc that you have always wanted. Whoa! You WILL feel good. After all, it will take you many many hours of gaming to get there!

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