the “Labyrinth” Map

Home Forums I-War Development Section Developer’s Corner the “Labyrinth” Map

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #13677
    MajorTom
    Participant

    Have you tried out the “Labyrinth” map for the “Search and Destroy” game yet?

    Is it cool (or frustrating) to buzz around in the tunnels looking for the pods?

    The junctions of the maze are kinda makeshift because we don’t have an asteroid with 3 (or four openings) so there are 4 tunnels stuck together at some points.
    If we had a tunnel asteroid with 2 side entrances (like a T) it would be better (and easier) to set up. Alternativly a “Large Hollow Asteroid” with 3 entrances (instead of just the 2 they have) would do it. Is it lots of work to make/modify a model like that?

    BTW: This map gives you a good idea of how precisely you can place objects with the map.ini file. It’s amazing isn’t it?

    Iwar2 Multiplayer Fan Site


    [url=”http://webpages.charter.net/mjrtom/index.html”]Iwar2 Multiplayer Fan Site[/url]
    [img]http://webpages.charter.net/mjrtom/BANNER11.jpg[/img]

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.