iFleet, FutureTrader and Free Form

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  • #13174
    Andur
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    First, I must say that iFleet + FutureTrader give new life to FreeForm, so kudos to the mod makers. It’s almost like I-War 3.

    However, iFleet does seem a little buggy to me. For instance: my main player-ship name (the advPatcom, edited to Miss Fortune) sometimes appears blank on the ship-selection in-flight panel. If I jump to another ship, I can’t jump back. This doesn’t happen consistently, and I can’t track it down.
    Also. Am I supposed to be able to jump to other ship, go outside the 200 km radius, and then go back, and jump again into the PatCom? The above mentioned bug seems to trigger in that case.
    And yesterday, the fleet that was awaiting for me at Lucrecia’s Base just dissappeared. Agreed, they were just 2 tugs and an Interceptor, but that would have been very annoying if I had a REAL fleet there. Right now, I just capture tugs one-by-one myself, to practice with the system. Does this happen often? I just use one Free-Form savegame, but I may start using 2, just in case.

    A piece of advice: although you crash the game if you go to the ENG screen of another ship, you can still use the SHIFT – <- | -> keys to shift subsystem energy.

    Aside from the b1tching, I’d like some feedback from the people out there playing modded freeform like me.

    Where, and how, do you prefer capturing new ships? Right now, I just use Bane(sp?) L-Point near the base to capture tugs. Even with Class 1 LDS drives, the l-point is so near the base that they arrive in no time.

    Are you as annoyed as me with Maas Corporation? They are now hostile by default, and they are always attacking me during cargo or capture operations, or worse, while I’m docked to a station with the screen filled with the trade GUI. Man, if I knew how to mod, I’d modify StationAssault so as to don’t respawn Maas bases, and alter the traffic scripts to remove Maas presence from a system if no bases remain. A Cal’s Revenge mod, a real quest for freeform 😉

    How do you make money? Manufacturing and selling as a lawful man brings losses, not profit. And selling pirated stuff brings small profits only. For example, selling my Patcom will only buy 3 quad light gunstars for my base!

    I’d like some kind of guide to know where to buy and sell stuff. For example, what can I expect to sell to an agrisetting for a good price, what to a manufacturing plant, what to outlaws etc.

    Also, does attacking bases bring any profit? I managed to destroy a couple Neutronium Stations in Dagda alone in my Patcom, and after such a feat I’d expect some kind of reward, but I didn’t get a single kilogram of Neutronium.

    And, can I buy a second AntiMatter Stream or Assault Cannon anywhere?

    You know, a link should be added to the top of i-war2.com. Like a “I’ve finished the game, now what?” guide. I doubt that many people know how much fun they can have with StationAssault, iFleet and FutureTrader installed on their free-form, while they wait for Gold Rush, Epics and a campaing for Ingame Buda5.

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